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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:15
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Well I would discount the CtP line as they were a radical departure from the civ/SMAC line, and in my opinion a failure, although can be studied as an example of what not to do in a civ game But this game is drawing from all it's predecessors; from civ, giving it the atmosphere and feel of simplicity this game had. From civ2 with much more advanced military combat and diplomacy, but improving further still on these. From col, with the trading of resources, altered for the game, and many of the ingenious improvements that were in SMAC. So in terms of game, yeah, it is the successor to Civ2, but there has been a lot of 'water under the bridge' since then, and a lot has been learnt since about what to do and what not to do. This should, and I am confident, will, result in the greatest civ game yet!
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:15
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quote: Originally posted by drake
Then why is it called civ3? 
I don't know......everything I've heard leads me to believe the basic civ foundation will be used.
I expect some innovations and improvements, but we're going to see a genuine civ product. Not a knock off.....
So I'd guess I'd say that I disagree with you. |
Well, I guess I can say that you didn't get my point.
The point is that CivIII isn't being released RIGHT after CivII. A lot of things have occurred in the CIV universe, and I think the time gap between CivII and CivIII is substantial. Yeah, in the strictest sense, CivIII is CivII's sequel. But its like what Star Wars Ep1: enough time has lapsed between the original series and the new stuff that everything has a different feel to it. Not necessarily for the worse, but the leap is big.
And Grumbold:quote:
What I regret about Civ III is that when Firaxis announced their objective to be making the best Civilization game ever, I expected them to be taking CtP I, II, MGE, ToT and SMAC into account. Unfortunately this does not seem to be the case. |
You couldn't be more wrong! A great deal of what was in CivIII's predecessors is included, or expounded upon.
And Provost: your comments is the essence of my point. CivIII has a lot more resources to draw from than just CivII, promising that this latest Sid Meier creation will be superb! 
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:15
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Well exactly. When civ2 was made, they erred more on the side of cautious as it would be unknown what features would throw the gameplay totally out of whack. Now it is known how to do it better, stick with (perhaps make minor tweaks) to the major underlying game mechanics, but alter those things that are more peripheral but have potential, eg, trade, or introduce new concepts, eg, culture. It looks like they have figured out how to make a good sequel now (Civ2 was, it was a well needed update of civ, but was more conservative).
Yeah, so what if Civ3 is a conservative upgrade. CtP wasn't a conservative upgrade, and look what that was like 
I can hardly wait 
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:15
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quote: Originally posted by Provost Harrison
Well I would discount the CtP line as they were a radical departure from the civ/SMAC line, and in my opinion a failure, although can be studied as an example of what not to do in a civ game But this game is drawing from all it's predecessors; from civ, giving it the atmosphere and feel of simplicity this game had. From civ2 with much more advanced military combat and diplomacy, but improving further still on these. From col, with the trading of resources, altered for the game, and many of the ingenious improvements that were in SMAC. So in terms of game, yeah, it is the successor to Civ2, but there has been a lot of 'water under the bridge' since then, and a lot has been learnt since about what to do and what not to do. This should, and I am confident, will, result in the greatest civ game yet! |
Hmm, so I guess resources that could actually be traded (with routes that could be pillaged), the ability to construct and use build queues for units and improvements, the ability to capture enemy units, the ability for some units to bombard other units & cities more than a a square away and stacked units in actual armies were completel failures?
I think not! Yet all of these ONLY came about in the CtP series and are now included (in a more limites fashion) in Civ3.
Unless you played CtP and looked at all the things they did right (IMHO), like more wonders, a LOT more techs and units, etc, you would say that Civ3 took nothing from these games when they, in fact, did.
Granted CtP had annoying issues, like the slaver's, lawyers, etc, but you can't say it was all bad. My hope is that Firaxis at least looked at what was innovative and worked in CtP (more than Civ fanatics might think) and incorporated them into Civ3. It looks as if they did implement some ideas, which is good.
Change is not bad, it is necessary to prevent stagnation and extinction, some folks need to learn that lesson. Anything that keeps Civ3 from simply being Civ2 with better graphics (as Civ2 was to Civ1) is a VAST improvement.
I played Civ for 2 years and was highly disappointed that Civ2 was the same game with different graphics and virtually little other improvements (other than game balance issues like unit hitpoints, etc). Civ3 sounds better than that (hopefully)
Last edited by Ozymandous on 10-10-2001 at 20:58
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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*censored*
Last edited by Pembleton on 10-10-2001 at 21:48
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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*spam*
Last edited by Pembleton on 10-10-2001 at 21:49
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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*unnecessary*
Last edited by Pembleton on 10-10-2001 at 21:50
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Be Quicker
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Zeeheldenkwartier
Oct 2001 time: 06:15
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quote: Ozymandous:
I played Civ for 2 years and was highly disappointed that Civ2 was the same game with different graphics and virtually little other improvements (other than game balance issues like unit hitpoints, etc). |
Wait a second. I disagree. Although Civ2 was clearly the same game as Civ in the sense that it was not a different game, Civ2 was IMHO opinion a very big step forward from Civ1. Much more balanced, much longer needed to play, much more actual necessary use for modern age development, need where previously there was none for changing governments, a complete new age (the industrial age), a better tech tree (no ridicilous short-cuts to computer for example), much more need to build wonders, more difficult (i.e. emperor in Civ I was easy, while in Civ II it was at least somewhat challenging) etc. Evidently you don't think so, but ok.
Now, with time is has become very evident that there is a need for such changes again, and I look forward to them. I personaly would already have been happy enough with only better path finding, building queues, and better automated engineers, on top of CivII. So I guess I am not so demanding.
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:15
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Of course, I have to agree with this.
Last edited by Anun Ik Oba on 10-10-2001 at 22:05
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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I just wanted to apologize for my harsh post. With further thought, perhaps this thread wasn't as useless as I thought. Sorry.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Grumbold
I think this proves my point. At least some, if not all of the design team did not look at the Civ-like TBS genre to find the best features to incorporate. Some features have appeared that emulate ones we have seen before, simply because they are obvious improvements over the previous games. I suppose we could put all the blame on Activision. Firaxis would have found it much harder to ignore CtP's good bits had they been strong commercial successes. |
Well CTP1 was fairly successful, which is one reason why they made CTP2 in the first place.
I think Johnson wants to avoid any relation to the CTPs because basically they were pieces of ****.
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