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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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Sorry to keep hollering about this but a simple declarative statement needs to be made as we get closer to the release.
Don’t feel you have to accept Firaxis’ defaults for Civ3.
In other words,
if you don’t like any of the 16 default civs, customize one yourself or download someone else’s custom civs;
if you don’t like any of the default terrain graphics, customize one yourself or download someone else’s custom terrains;
if you don’t like any of the default unit graphics, customize one yourself or download someone else’s custom units;
if you don’t like any of the default unique units, customize one yourself or download someone else’s custom units or not play with them;
if you don’t like any of the default maps, customize one yourself or download someone else’s custom maps;
and if you don’t like the default tech tree, customize one yourself or download someone else’s custom tree;
and on and on to include scenarios, wonders, buildings, skins, animations, etc.
I believe there will be nothing terribly wrong with the defaults but they are only a starting point for customizing them into something you might like better. Just like with Civ2, the defaults worked just fine but all of the thousands of custom files allow it to expand and increase longevity.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by Shadowstrike
You have a great point. How many of us that have played Civ since its beginning days have not used customized tech trees, units terrains, and so forth? |
for one, me. And for almost everyone who has never been to apolyton, them too.
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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quote: Originally posted by Shadowstrike
You have a great point. How many of us that have played Civ since its beginning days have not used customized tech trees, units terrains, and so forth? The greatness of Civ lies in its replayability, flexibility, and adaptability. |
Perfectly said. CtP and SMAC was not as replayable, flexible and adaptable as Civ2, imo. They were just not designed that way. Civ2 was, and perhaps the lack of understanding of the power and joy of customizing.
wiglaf: What Microprose shipped with Civ2 was just a starting point, knowing full well that any one of us could customize it to our own personal prefences. I didn't have to use the HiRes4 custom units and cities, but I like them (since I helped Tim on them). Nothing wrong with that and nothing wrong with not using them. Don't you think having more options in the way things look or act is a good thing? Replayability, flexibility and adaptability are the most important characteristics of any Sid's Civ games.
red_jon: Check out the Customizing vs Modding thread. Your post proves my point in the perception that having to download modpack in CtP was a negative thing, while it's just the opposite with Civ2 where such thing were meant to enhance or just be different for the sake of replayability, flexibility and adaptability.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:15
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Let's not forget - Comparison Games and succession games.
These two types depend heavily on all the players having the same version. if (heaven forbid) there is a lousy imbalance in game mechanics, then challenges will have to be not just - "small map, 16 civs, raging hordes, deity", but will have to become - "small map, 16 civs, raging hordes, deity, and Sam's rules mod (to prevent ICS)".
Like I said to Korn, a lot of people will refuse to play unless you are using the original rules set, however imbalanced (heaven Forfend) it may be.
Kind of silly, but there it is.
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Grumbold
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London, UK
Mar 2000 time: 05:15
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I've been quite content to change basic things about Civ II like tile and graphic sets (but lets not talk about vanilla/MGE/ToT compatability issues). On the other hand, I disagree that scenarios are an essential part of the Civ flavour. Civ works well as civ i.e. an attempt to compress the sweep of 6000 years into a 1-3 day game. It does so by making sacrifices about supply, logistics, tactics, terrain, weather, morale, education, command and control, productivity, scientific progress, movement rates and many other things.
Almost all of the scenarios I played merely highlighted why no-one should ever attempt to try and turn the game into something it is incapable of being. There is far better software available dedicated to any tactical or theatre-level conflict you want to recreate. Civ scenarios are for people who lack the knowledge or desire to shell out more cash or trawl abandonware sites for good games depicting the period.
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