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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:15
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This is from the 'Conflicts in Civilization' instruction manual:
quote:
Building scenarios with the original Civilization II tools, the designers ran into several limitations that frustrated their creativity. Their reaction was to install a primitive - but rather useful - macro language that allowed them to add "events" to the game.
Terminology
Before we start explaining how to use this macro "language" (it's really not a full scale language, but there's no better word for what it is), we should define a few terms. ...
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From what Dan said,
quote:
Civ III will not be shipping with any form of scripting language or macro support.
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Civ3 isn't even going to ship with such a rudimentary macro "language". So: no event manipulation whatsoever. What some of us were hoping for (actually, expecting) was that they would have expanded this macro "language" into a full scale scripting language like CTP2's SLIC. With a proper language like this, your creativity would be frustrated virtually only by your programming ability.
I'm sure that Civ3 will be a great game, but no matter how good it is there's going to be things that people want to change, but won't be able to change without a proper scripting language (and access to the necessary data). I'd always assumed that in providing SLIC and access to all the AI's data, CTP1/2 was just trying to move on (in it's own half-***ed way) from Civ2, and was looking forward to Civ3 where I hoped they'd get these features right.
So, I think it's really shortsighted not to provide a scripting language. The bottom line is that no matter how good the game is, there's some 15 or 16 year old kid out there who, if it had a scripting language, could make it better. And this just might be the kid whose ideas could result in Civ4's selling an extra half million copies.
[/end hyperbole mode]
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Mongoloid Cow
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This makes you wonder how good the scenario editor they're supposed to be shipping will end up being. Hopefully it won't be like a simple saved-game with a few changed city names, leaders, etc.
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