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Kutulus
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What do you all think are the easiest/hardest fractions to use while playing on transcendence difficulty?
Personally I enjoy playing as the Peacekeepers because the extra talent really helps out.
On the opposite end of the spectrum is UoP, I can hardly win on transcendence difficulty with them...
Morgan is also pretty good on transcendence difficulty...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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I never saw why anyone needed to go spam crazy but to each their own. If you play MP there are always lots of opportunity for "legitimate" posts. I actually find it funny that post count matters for anything but I'm sure the admins must have their reasons. As for me, I just don't care. The proof is that when I moved I found it easiest to shelve my cbn identity with its 960 posts. You could have been king some would say. . . yup but who cares . . .
back to the topic. In SP I find the UoP as perhaps the most dominant since the AI lacks the ingenuity to equal the tech gap and it is ever so easy to crush them in a number of ways. In MP I find the tech ability does not matter as much when players trade and probe and I tend to like the Hive, and Drones.
I also have an irrational love for the cult. Many see them as weak but I have found that they are just different and can often be very successful if they can build an early army and pop techs and comm freqs etc.
For me, the hardest factions to play are
the Believers
the Morganites (never could get used to those hab limits)
Sven (lots of people love him but I've never gotten the hang of it)
The aliens ( too boring when you are dominant from the start
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