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burbel
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Austin, Texas
Apr 2001 time: 23:15
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Actually, I don't want to get into a turn explosion in the game, if at all possible. 600 sounds reasonable; but I think the port regen rate should be higher, the planetary trade percentage should be higher, and conditions should be better for evils (so maybe we'll get one or two this game).
I think the Terra regeneration rate was reasonable; if everyone can get all the colos they want, then that takes a whole lot of the game out. In the end, Apolyton had 232M colos; more than enough, I think. It Terra had 1,000,000 colos, then everyone would have maxed planets, and I don't think it would improve the game very much. It took 3 corps with ISSes to drain terra; seeing as how a new game would have around 10 players, I think, that doesn't seem unreasonable...
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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:15
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Well, the fact remains, we did drain terra - and with just 3 ISS equipped corps. You had the lions share of colonists, there only ever were about 300 million in the game I believe. That is just not enough for a "real" tradewars game, with big planet farms, and a whole new level of strategies. I would suggest a regen rate of 7,000-10,000 - this is what is used on most other tournament games. People have learned a lot this game, and I think terra is going to be pumped for all its worth, even at these higher levels.
Planetary trade rates are the percentages of normal value you can make when you negotiate a planetary trade agreement. 50% means you make half of what you would get if you shuttled the goods from the planet to the port. 90%+ is required for anyone to make money doing planet farming, and also helps evils a lot because they can do a profitable SDT (steal/dump/transport)
My recommendations are: higher colo regen rate, 95% planetary trade rate, 20% port regen rate, better evil steal/sell rates. This will all lead to more money in the game, which makes those citadels less invincible, and makes actual strategy an issue.
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