Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Trade Wars / Black Nova Traders > FIRAXIS SERVER Game
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED
CivGroups
Trade Wars / BlackNova Traders (29): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:15
Question  Old Post 12-10-2001 08:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
FIRAXIS SERVER Game Enter the AD-FREE zone

Well, "Kudos" goes to Apolyton Corporation headed by Burbel and MarkG

So, is everyone ready for a rebang? If so, what are the rules/guidelines we wish to be implemented?

Anyone have any input/suggestions? As far as I'm concerned, I'm easy and will go with the majority (unless something is mentioned and I have a comment on it - but then again, like I said, I'm easy - but not cheap! )

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 12-10-2001 11:33 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

thank you very much!

it was a great game for us in many ways

we would like to get the ferrengi first before a re-bang, if anyone can help with any kid of information....

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:15
  Old Post 12-10-2001 22:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Are the Ferrengi even being played in this game? I never ran across a even one Ferrengi on this game.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 12-10-2001 23:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

It's an issue with the game setup, happened in the last game, too. Dan nixed the Ferrengi, but Ferrengal still gets created.

Solarwind is offline Solarwind
Chieftain
Sol City, the sun
May 2001
time: 22:15
  Old Post 12-10-2001 23:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

I should start with 10mil credits and NO PHOTONS for evils that means that we can sleep ANYWHERES

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 13-10-2001 14:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

Before we do that we need to agree on the rules and settings.

I think we should just stick with the rules compiled by Spekter.

As for settings what about 600 turns and 15% port regen rate, plus a higher colonist regen rate at Terra?

The more turns and the higher the port regen rate the more offense is favoured. Also anybody who doesn't start on the first day gets screwed even more.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 13-10-2001 21:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

Actually, I don't want to get into a turn explosion in the game, if at all possible. 600 sounds reasonable; but I think the port regen rate should be higher, the planetary trade percentage should be higher, and conditions should be better for evils (so maybe we'll get one or two this game).

I think the Terra regeneration rate was reasonable; if everyone can get all the colos they want, then that takes a whole lot of the game out. In the end, Apolyton had 232M colos; more than enough, I think. It Terra had 1,000,000 colos, then everyone would have maxed planets, and I don't think it would improve the game very much. It took 3 corps with ISSes to drain terra; seeing as how a new game would have around 10 players, I think, that doesn't seem unreasonable...

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 13-10-2001 22:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

What's "planetary trade percentage?"

Wasn't the port regen rate at 5% in the old game?

aeturneus is offline aeturneus
Prince
Edmonton, Canada
Apr 2001
time: 22:15
  Old Post 13-10-2001 22:15 Visit aeturneus's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

Well, the fact remains, we did drain terra - and with just 3 ISS equipped corps. You had the lions share of colonists, there only ever were about 300 million in the game I believe. That is just not enough for a "real" tradewars game, with big planet farms, and a whole new level of strategies. I would suggest a regen rate of 7,000-10,000 - this is what is used on most other tournament games. People have learned a lot this game, and I think terra is going to be pumped for all its worth, even at these higher levels.

Planetary trade rates are the percentages of normal value you can make when you negotiate a planetary trade agreement. 50% means you make half of what you would get if you shuttled the goods from the planet to the port. 90%+ is required for anyone to make money doing planet farming, and also helps evils a lot because they can do a profitable SDT (steal/dump/transport)

My recommendations are: higher colo regen rate, 95% planetary trade rate, 20% port regen rate, better evil steal/sell rates. This will all lead to more money in the game, which makes those citadels less invincible, and makes actual strategy an issue.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:15
  Old Post 13-10-2001 22:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Get a bigger avatar today!

Actually, I would bet that there is around 232M colos in the world, plus the few on Terra -- what sectors did you guys have (I am flying around now cleaning house, there are only 28 planets left, 8 are ours, 1 is terra, those are the only citadels...). I am trying to clear out the rest of the universe... I want to see the area clean.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:15
  Old Post 13-10-2001 23:04
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by burbel
...I am trying to clear out the rest of the universe... I want to see the area clean.


Burbel, arn't we being just a tad bit anal-retentive?

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 15-10-2001 12:42
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

My only concern is that, if there's too much money floating about the game will be tipped towards the offense.

That's why I think we need some kind of happy middle ground.


burbel,

Work is that boring, eh?

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 18-10-2001 15:12
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

Ops, wrong thread.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (88.21% PHP - 11.79% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net