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T-hawk
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Hoboken NJ
Oct 2001 time: 00:15
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I read somewhere that the AI won't create some types of units, like naval probe teams, but can use them fairly well if the unit is added to the default-units list in alpha.txt . So I did so, adding a cruiser probe team entry after the default probe team.
Whoops! Didn't realize that the unit functions were hardcoded to particular spots in the table -- so everything after those entries behaved really weird. Lal showed up on about turn 10 of the game with a Locust of Chiron! (Should have been a Unity Rover.)
And fungus, instead of spawning mind worms, spawned Alien Artifacts! This could be a very very interesting mod...
Another unrelated oddity -- Does setting Retool Strictness to 3 actually work? Both me and the AI can change freely from one SP to another with no mineral penalty. I don't want it that way.
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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This thread really belongs in the creation forums, but anyways...
Didn't know that Retool option 3 was broken..good to know. The retool exemption (usually set to 10) does work, as does the faction ability:
quote: HURRY = Percentage change in costs of "Hurry"
; button on construction (e.g. 125 means
; 125% of normal cost, so 100 costs 125). |
quote: 50, ; Retool percent penalty for production change
2, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
10, ; Retool exemption (first X minerals not affected by penalty) |
The penalty and exemption lines are quite powerful. Since the AI doesn't rushbuild well, increasing the penalty and decreasing the exemption help the AI.
As to #UNITS, I think you guys have it now.
quote: #UNITS
14
Colony Pod, Infantry, Colony Pod, Scout, 8, 0, 0, None,
etc..etc.. |
Change that 14 to reflect how many units are in the list. Add new units to the end of the list.
-Smack
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:15
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Oh, also, I tried removing Monsoon Jungle from the landmarks list in alpha.txt. I HATE HATE HATE that jungle. Didn't work, and threw everything after that into the same off-by-one situation: I found a flat land area with little yellow sparkles giving +1 energy per square, called New Sargasso.
Anybody got a fix for the Retool Strictness problem? It's a shame that it doesn't work. Neither me nor the AIs should be able to change freely between SPs -- although, except for starting an SP intending to switch to another when the tech is available (which I don't do), free SP retool probably helps the AIs more than me.
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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quote: Given that the AI doesn't seem to pay ANY penalty for changing production, as far as I can tell, they can't be that powerful.
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Yes, yes, so changing these things penalizes the player, hence helping the AI.
Er, maybe I should be more clear. The AI rushbuild-switch-for-free you describe is one case... and as far as I know, the AI only does this when it loses a garrison, though I might be wrong. What I was addressing is that the AI doesn't often half-build, half-buy things the way a player can do. I've seen the AI rushbuild an SP a couple of times though. So hurting rush-building hurts the player.
-S-
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