Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > OCEAN TERRAIN?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
Question  Old Post 05-12-1999 10:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
OCEAN TERRAIN? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Does anyone know if it is possible to have two different types of ocean terrain? That is, one terrain that looks and acts like ocean terrain, but another terrain that acts like ocean terrain, but does not look like it?

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
  Old Post 05-12-1999 12:36 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

Unfortunately to the best of my knowledge the answer is essentially 'no', although you may be able to use the two special resource types (whales, fish) in order to bring about an interesting effect(s).

Likewise you can modify ocean terrain to permit mining for instance (see the Moore entry for SDC#2 - egnatia.ee.auth.gr/~markg/apolyton/hac/sdc_e_moore.zip and my own critique of this scenario sleague.apolyton.net/Reviews/ch_moore.shtml

johnmcd is offline johnmcd
Prince
Edinburgh
Oct 1999
time: 05:12
Lightbulb  Old Post 08-12-1999 16:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

You could reverse the terrain. So you have one type of land terrain and half a dozen of ocean, then rework the units and whatnot accordingly, not a perfect solution but the only way I can think of.

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:12
Question  Old Post 08-12-1999 17:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

What exactly is the scenario about? Underwater warfare? SciFi?

------------------
Follow the masses!
30,000 lemmings can't be wrong.

shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
  Old Post 09-12-1999 06:30
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

Good question Stefan-

I am revising my ALLIED FORCE ( http://civilization.gamestats.com/c.../file.pl?id=324 ) scenario and I am trying to prevent FRY units (all land-based) from leaving the country and threatening neighboring NATO cities. The best solution I've come up with thus far is to change the terrain that marks the boundary of Serbia (currently mostly river) to Ocean terrain. Although this solution achieves the desired result of containing the FRY units, it does look a little silly having a giant canal run through the Balkans. So I was hoping to achieve the effect of an ocean square, i.e. impassable to a land unit, but not have it LOOK like an ocean square. Any ideas?

Giant Squid
Guest

Not Yet
time:
Post  Old Post 09-12-1999 08:42
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

In TOT, there are ways to have up to 4 different ocean terrains.

Shamrock...have you tried putting extremely powerful units there (or air units if the FRYs can't attack air?) That would work. Alternately, you could alter Ocean so that mining was allowed, remove all mining from other squares, and change the mining to look like land.

------------------
The problem with the rat race is that, even if you win, you're still a rat-Anonymous
The problem with the human race is that, even if you do well, you're still a human-Giant Squid
Webmaster: Audentior!

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Post  Old Post 09-12-1999 09:15 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Shamrock,

Thanks for clarifying the issue. I agree with Giant Squid's suggestion as an effective tactic.

You can use 'Domain 3' style zero-move units that appear as land as another approach; See sleague.apolyton.net/Guides/sldt_domain_3.shtml for more details. If you want tribes to be able to enter The Balkans, the Domain 3 units could belong to those tribes in question (e.g. NATO forces).

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:12
Post  Old Post 10-12-1999 00:41
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Let me suggest you this: How about you make a new civ called "Mother nature" or something, and give it an invisible and invincible city somewhere in an unreachable spot. Then, give it mountain barrier units (allied to everyone). This way, you can border up FYROM and any other territory you don't want any actions to take place (Montenegro). It is also much better, because in any way, ships would be able to pass the ocean frontiers.

Another sollution is either Squid's or what JP did in "Anstieg": Make pollution instead. Or, make terrain-like units and place them on these ocean squares. This way, ships couldn't pass.

------------------
Follow the masses!
30,000 lemmings can't be wrong.

shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
Post  Old Post 25-12-1999 00:30
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

Sorry for the delayed response - I've been moving the last couple of weeks.

Thanks for the help, everyone. I think that Stefan's solution would work the best for this sceanrio (creating sea units that look like terrain and place them on each ocean terrain square). For all of you who suggested creating units, I think that normally would have been a good idea. However, I see two problems in this instance. One issue is that the units must belong to NATO Forces so that Allied planes can pass into and out of Serbia. The second issue is that I've noticed that the AI units react very differently when movement is restricted by enemy units instead of impassable terrain (i.e. coastlines). Although Stefan's solution also requires units, I'm hoping that the AI will not be "threatened" by naval units that it cannot possibly attack and thus move as it normally would.

As for the pollution solution (nice alliteration, eh?), it sounds promising, Stefan, but I'm not sure that I understand it. Would I modify the pollution icon to look like terrain and then somehow give each ocean square pollution? If so, how do you give ocean squares pollution??

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0369 seconds (88.77% PHP - 11.23% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net