 |
|
johnmcd
|
|
Edinburgh
Oct 1999 time: 05:12
|
|
You could reverse the terrain. So you have one type of land terrain and half a dozen of ocean, then rework the units and whatnot accordingly, not a perfect solution but the only way I can think of.
|
|
|  |
 |
|
|
In TOT, there are ways to have up to 4 different ocean terrains.
Shamrock...have you tried putting extremely powerful units there (or air units if the FRYs can't attack air?) That would work. Alternately, you could alter Ocean so that mining was allowed, remove all mining from other squares, and change the mining to look like land.
------------------
The problem with the rat race is that, even if you win, you're still a rat-Anonymous
The problem with the human race is that, even if you do well, you're still a human-Giant Squid
Webmaster: Audentior!
|
|
|  |
 |
|
Cam
|
|
Australia
Jan 1970 time: 14:42
|
|
Shamrock,
Thanks for clarifying the issue. I agree with Giant Squid's suggestion as an effective tactic.
You can use 'Domain 3' style zero-move units that appear as land as another approach; See sleague.apolyton.net/Guides/sldt_domain_3.shtml for more details. If you want tribes to be able to enter The Balkans, the Domain 3 units could belong to those tribes in question (e.g. NATO forces).
|
|
|  |
 |
|
shamrock
|
 |
Los Angeles, CA
Jul 1999 time: 05:12
|
|
Sorry for the delayed response - I've been moving the last couple of weeks.
Thanks for the help, everyone. I think that Stefan's solution would work the best for this sceanrio (creating sea units that look like terrain and place them on each ocean terrain square). For all of you who suggested creating units, I think that normally would have been a good idea. However, I see two problems in this instance. One issue is that the units must belong to NATO Forces so that Allied planes can pass into and out of Serbia. The second issue is that I've noticed that the AI units react very differently when movement is restricted by enemy units instead of impassable terrain (i.e. coastlines). Although Stefan's solution also requires units, I'm hoping that the AI will not be "threatened" by naval units that it cannot possibly attack and thus move as it normally would.
As for the pollution solution (nice alliteration, eh?), it sounds promising, Stefan, but I'm not sure that I understand it. Would I modify the pollution icon to look like terrain and then somehow give each ocean square pollution? If so, how do you give ocean squares pollution??
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|