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Mistweave
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Austin, TX, USA
Feb 2000 time: 05:15
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I've been working my way through Vel's guide, and the many useful threads on this forum, and learning a lot! But I've run into a situation that confuses me, and I want to know if I've hit a bug, or I'm just misunderstanding something.
For the record, I have legally-owned copies of SMAC and SMACX, but the particular copy that I'm running was not registered at installation time (I registered a copy on a machine that died & never bothered to register the second time I installed). I have patched SMACX to v2.0.
In my current SP game, I'm running with standard SMAC factions, playing UoP at Transcend. I decided to try Vel's Doctrine: Defense idea, which led me to use the FM SE choice, which I have not done up 'til now, being much more accustomed to dealing with drones using police.
Everything was going swimmingly - lots of money and tech - until I started building air units. Suddenly I had drone riots all over the place. When I checked into it, I discovered that I had 2 drones for every air unit that I've built - even the ones that have never moved from their home base! 
So the question is simple: Is this right? As I understood the -5 Police rating, I should only have drones for military units that are outside any of my base radii. What am I missing?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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The simple answer is that what you are experiencing is CORRECT. All offensive air units are considered out of territory no matter where they are. BUT this does not apply to defensive air units like interceptors (planes/choppers with the air superiority ability). There are ways to deal with this drone problem and I think they are enumerated in a "FM and Drones" thread on this page.
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Fitz
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& Anarchist
Mar 2000 time: 21:15
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There is a simple solution to the problem:
1) Build a punishment sphere in a base and rehome all of you (hopefully clean) bombers and invasion forces there.
2) Crawl lots of nutrients into a base, make all the workers specialists, and rehome all of your (hopefully clean) bombers and invasion forces there.
I am playing a Doctrine : Defense game right now, and I went for option 2. The problem I ran into was growth. If the base grows, the new pop is a worker, and a drone, and you get drone riots (all homed units get a morale hit from this). Of course, by carefully calculating nuts or not building a Hab Complex, you solve this problem.
Of course, as the spartans (+1 Police) with the Aesthetic Virtues (+2 Police) and a Brood Pit (+2 Police at that base) I had a Police rating of 0 later on while running free market, so I started using workers again. Add in Power (+2 Support) and the SP that gives +2 Support, and I can support up to base size in units while not running Democracy (which admittidly I am mostly) so I can stop using clean units.
Works well. I'm very impressed with Doctrine : Defense, even if it did take me forever to get it set up.
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Yxklyx
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Are you all sure that bombers always cause drones. In my last aborted game I wasn't getting any drones from the bombers.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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While in FM, yes they always "cause" drones unless you raise your police rating sufficiently in the manner that Fitz outlined. IF not in FM, well no problem and go clobbering with ease.
or it could be that either the punishment sphere or specialist approach (size one or otherwise) meant that all the extra drones being "caused" could not appear due to the features of those approaches.
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