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Bleyn
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Mars, settlers aren't the question here. Workers are. Big difference.
I would agree adding settlers to an army doesn't make sense. Workers on the other hand. Now thats a different story....
If the productive capacity of workers improving terrain is only directly addative when working on the same tile outside of an army, would/should workers in an army be more than addative?
For example, say you have a mountain you want to transform to hills(can that be done in Civ3?). I don't remember the real numbers from Civ2, but lets say that it will take 1 worker 18 turns to do this. In Civ2, 2 workers starting at the same time would cut it down to 9 turns and 3 workers would cut it down to 6 turns. Ie. X workers improving the same square at the same time only produce X worker-turns of productivity.
I believe what Sandman is wondering(and I am too now), is if you had 3 workers in an army could they transform that same mountain in say 4 turns instead of 6. In other words, if they are linkable in an army, will the total productivity of the workers be more than the sum of their parts? Will they perhaps produce 1.5X worker-turns of productivity?
All I can say is, I hope that if they didn't already think about it, I hope they take note, and ponder it as an improvement for an expansion pack.
Maybe they could even go so far as to create a worker version of the great leaders. They could be produced on a random(and rare) basis by having several workers improving some terrain together at the same time. Similar functions to military great leaders, adding workers together in groups, or rushing wonders, but on a peaceful basis.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:15
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Mars made a good point, if you read 'workers' instead of 'settlers', which he obviously meant. And i dont think this idea is a very good one (no offence ).
Armies dont get any attack bonus, defence bonus, or any other sort of bonus other than they pool their hit-points. Why a worker-army would suddenly be more productive i dont know. They would still have the same amount of people doing the job as a seperate group of three workers.
And having a 2 combat 1 worker army is fundamentally flawed. Armies are primarily used for offence. If a worker has replaced the spot another offensive unit could take, this would prevent the army from reaching its full potential. Also placing roads would be useless for two reasons - Firstly, the road would not help the army, as it would have to reach somewhere first before starting the new section of road, and Secondly, all offensive units in an enemy civs territory ignore roads. Thats right, they get absolutely no bonus from roads in another civs territory.
So for these reasons, i dont think workers will be able to become part of your army. 
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Dutch
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Norway
Aug 1999 time: 06:15
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I truly hope that could be changed, because yes, a road is a road.
Now, railroads are another history ...
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Civ Dave
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Toronto
Oct 2001 time: 00:15
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It'd be cool if you could make military units go and help settlers in times of peace, sort of like the national guard
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Crouchback
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Blake,
Problem with using workers in an army is that once an army has been created you cant easily get the units out again and there is no way to replace them. So you're stuck with these 3/4 units in lockstep whether you need them to work together or not. Better to move workers around independently IMO.
David
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:15
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Dan has mentioned that Armies cannot be rearranged, reconstituted or anything, once it has left the city it was created in. It made the Armies way too powerful, otherwise.
Jingo, if we can put a fleet together, I definitely agree! OTH, with the multi-tile bombardment range of naval units, it may not be available.
I suspect with the added emphasis that (most) everyone is going to be putting into building culture, along with rush builds being MUCH less common, that there will be not nearly as many units to move around as people are used to from Civ2.
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