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Scipio Centaurus
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This is the new SMAC NCC (No Crawlers Challenge) Succession game signup thread. Terms of play not specified yet.
See ACS003 for an idea of how things might go.
Add a message to this thread if interested in playing
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Scipio Centaurus
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I wasn't aware that you could obsolete one of the default unit designs. But it isn't important.
I've never completely mastered the DW interface. In my SP games I find I have to keep upgrading units repeatedly whenever the DW production supervisor screens appear after I've learned any new tech.
- Scipio
Last edited by Scipio Centaurus on 13-10-2001 at 11:18
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Zakharov VII
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Scipio, I suggest you turn off auto-design (this gets rid of the annoying "new units are available...want to see?" messages)...I mean how often do you use Missile Synthmetal Marines? If you really want one of those, you can design it yourself. Also, since as a builder at heart I rarely bulid military units until I have to, for the first 50-100 years of the game I only have 4-5 units - sea former, sea probe team, synthmetal garrison, police infantry, etc. A lot nicer to look at when there's no Amphibous Recon Rovers taking up room.
I'll play any faction, University is just what I (in real life) connect with most, I think. But in terms of the game, I enjoy them all equally. I even had a long run as Morgan, and have achieved my highest score with him (my only 100+ base game!!). I even played a Librarian game as Miriam .
In the thread in the General SMAC forum where we "discussed" this briefly, you mentioned blind research - I wouldn't mind, but would it be just blind? Double blind? Or what?
I've never actually played blind - well, my first game was blind, but I didn't get how things worked then. I've played double blind, though 
Z
Happy 200th post, Scipio !
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Scipio Centaurus
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quote: Originally posted by Zakharov VII
Scipio, I suggest you turn off auto-design (this gets rid of the annoying "new units are available...want to see?" messages)... |
Good idea. I had it turned off once upon a time and then I turned it back on for some forgotten reason... I think maybe I kept forgetting to design units, which meant they weren't getting prototyped in a timely fashion, which meant I was getting killed by surprise military invasions with superior tech combat units...
quote: I mean how often do you use Missile Synthmetal Marines? If you really want one of those, you can design it yourself... A lot nicer...when there's no Amphibous Recon Rovers taking up room. |
You mean you don't use Missile Synthmetal Marines, Amphibious Recon Rovers and AAA, ECM, Police & Trance garrison unit designs? 
quote: ...my only 100+ base game!! |

I'm looking forward to MY 2300+
quote: In the thread in the General SMAC forum where we "discussed" this briefly, you mentioned blind research - I wouldn't mind, but would it be just blind? Double blind? Or what? |
I'm good either way. My guess is if we went with blind research, we would naturally fall into double blind research by the mid-game anyway. Can't afford to get too far behind the AI in any category.
-Scipio
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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O.K., I can see we'll be whittling away at this for awhile, so I just went ahead and started the game.
Morganites, Large totally random map, no unity pod scattering, blind research, look first, unity map visible. The map looks great at first view.
Recap the rules:
No Crawlers.
Turns are 10-15 years per player (your choice), but you may play less if it's getting slow.
Post your turn-summaries when possible to the turn tracking thread, or at least tell the next player what you were up to by email. Turn Summaries don't have to be ultra-detailed!
Upload the gamesaves to the turn-thread AND email the next player with the turn.
Win.
Turn Order
Scipio
Blake
JohnD
Zakharov
Smack
?
This game is still open for others to join, just let us know here.
I'll post up the turn-tracking thread in a minute and re-link it here. Any additional rules-discussion should probably go here, leaving the turn thread just for turns (they tend to get long).
NCC02 Turn Tracking Thread
-S-
Last edited by Avenoct on 13-10-2001 at 20:46
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Scipio Centaurus
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Think you missed a note from Qantaga up near the top of this thread. I didn't see his name in the game turn thread.
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Zakharov VII
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Is this the "discussion" thread for NCC02?
Forgot to write one note last night (was late!!) - if we don't get VW at the Shrine (didn't expect to with Zak making it), I was thinking we could set research priorities to Explore for Centauri Empathy, and switch over to the Guild...then we should be able to make a treaty/pact or two (lots more commerce!!) and trade some tech.
It seems Dee and Zak are sharing techs quite efficiently...
Z
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