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Zakharov VII
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EDIT: Fixed the police thing and added Probe 
I'm pretty sure you get more efficiency even past +4...
As Morgan, with 100+ bases sprawling all over (large conquest), I was running Democracy/Green/Wealth/Cybernetic. That's +6 efficiency. If I take off Green, leaving the "maximum" of 4 (as listed in the Datalinks), I lose about 5000 credits per turn. So basically, those points after 4 in efficiency are still useful 
I don't think research goes past 5 (+50% - University can get +6), I don't think Industry goes past 5 (-50% cost - tried it with custom faction, I think, but in normal SMAC, 5 is the highest anyone (Yang) can get), Planet keeps going with the psi bonus, Economy stops at 5 (with something obscene like +1 energy each square, +4 base energy, +3 commerce - Morgan can get 6), Police stops at only 3 I think (3 police, double effect - can get 6 as Spartans with AV, Police State and Thought Control), Growth stops at +6 (population boom - what else could you want?), Support stops at...4 or 5 (support 4 or up to base size), Morale stops at...I don't know, I've never played Spartans . I assume the barrier is at Elite troops, however many points that takes, Probe stops at +3 (+a lot to base probe team morale, can't be subverted)
Note, however, that the AI can get more than -50% mineral costs on high difficulties. On Transcend, they get a bonus of 30-40% (can't remember) less minerals DIRECTLY, not indirectly through social engineering. So, I guess an AI Hive could have +5 Industry on social engineering and thus have 1-2 minerals per row!!
Sorry that was so long...and most wasn't even on your original question ! But I did answer that, right ?
Z
Last edited by Zakharov VII on 13-10-2001 at 12:01
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Zakharov VII
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I'm new, never been here before last month .
quote: Originally posted by knowhow2
I'm suprised that you're joining the NCC since usually those things are way too advanced for "newbie" if you understand what I mean |
I've been addicted to SMAC ever since I first started playing, so I actually have a bunch of game-hours of practice even if I haven't had the game for that long (I'm still a newbie compared to Vel and the like, obviously ). By now I know the tech tree pretty well, can run Free Market without riots, and can carry out a pop-boom, I'm pretty tired of the normal SP game on Transcend. No crawlers, super-powered AI factions (+2 industry and growth), double blind/tech stag, etc make the game a lot more interesting 
By the way, TKG, sorry for being so off-topic - but we HAVE answered your question and many similar ones quite completely 
Z
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Zakharov VII
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Just checked in my Morgan game - right now at Democracy/Green/Knowledge/Cybernetic. At Morgan Gravitonics, 36 out of the 164 energy is lost to inefficiency. Change to Power (down to +6 efficiency), and 39 out of the same 164 energy is lost to inefficiency.
So yes, efficiency past +4 still helps!
Z
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:15
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Don't forget Children's Creches, which are another +2 (?) efficiency for that base. I haven't figured out if that affects the bureaucracy drones -- anyone know?
So with Gaia/Democracy/Green/Knowledge/Cybernetic/Creche , that's +11 efficiency... quite high, given that "Paradigm" is at +4...
At least the extra Efficiency does indeed help, as does a Planet rating beyond +3. No other area gives more benefits beyond the highest level listed, and every one of them can be exceeded (some like Research and Morale by only one faction, and Probe and Industry only in SMAX.) Firaxis was uncharacteristically shortsighted in designing those tables.
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