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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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That was on the hugest possible size, which will be made available by fans soon after release. We dont know if one is shipping with the game.
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I hope so. I play on World Maps a lot more than whatever.
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d_dudy
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quote: Originally posted by Zanzin
CTP didn't ship with world maps, but Activision did eventually create some for download, as I recall. |
once again: i've never seen one for the mac
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d_dudy
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well, it's not an earth map if it's unrealistic
and with recources everything's important now
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Oligarf
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If they want to ship a world map with the game, fine with me. I will play some games on it probably but I don't think a real world map is essential to Civ. Though it looks pretty stupid if they leave it out, is it so much work to make it? And of course the community will offer new 'more realistic' maps as soon as the games comes out.
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Yoleus
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quote: Originally posted by Lorizael
Thankfully no more long twisting continents like in Civ II. Much better world generator as far as I can tell.
[...]
. All maps should look as if your civilization is at the center of the world to begin... at least to begin. |
I definitely agree. Twice.
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Cluk
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Here's something to think about:
The Iroquois need horses for their special unit, but if they start in the New World, there won't be any horses available at all! By the time they or someone else gets map making and finally secures some horses, the special unit will be irrelevant!
How's Firaxis gonna deal with this? They might have to make resources randomly placed, even on Earth, or just drop a horse square somewhere in North America.
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TVA22
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I don't know how behind the times I am, but at civfanatics, in the civ2 download section, go to new maps, and you'll find what I think to be THE BEST world map for a civ game I've ever seen. It's called "duck of flanders" map or something like that. Just look for the real world one.
What the creator did was take off all the land just below the tip of South America, and about halfway through siberia, he/she cut off everything above. This results in the negative, no north pole, or even sailing ships around the north pole, but on the plus side, it adds SO MUCH more land to the "important" areas, while not deforming the map.
For instance, on places like Japan and the UK, you can fit 4 well developed cities, with areas of influence not even touching.
It's not a perfect map, and you still have the same problem that the civ2 engine supports the bigger is always better setup for civs, but it's a lot of fun to play multiplayer on, as it's the most realistic map I've yet seen.
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Akron
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quote: Originally posted by Cluk
Here's something to think about :
The Iroquois need horses for their special unit, but if they start in the New World, there won't be any horses available at all! By the time they or someone else gets map making and finally secures some horses, the special unit will be irrelevant!
How's Firaxis gonna deal with this? They might have to make resources randomly placed, even on Earth, or just drop a horse square somewhere in North America. |
Dan said that there would be horses in America even though it is not historically accurate. This is one case in which gameplay overrides realism.
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