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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Artillery and Cannon: They need other units to work?
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Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:15
  Old Post 17-10-2001 01:11
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quote:
Originally posted by Crouchback
Wait a cotton picking minute, I thought stacks of any sort except armies were OUT.

What I meant was that I expected to be moving all the units involved independently and separately, but making sure I kept a good defensive unit with the 0 defence units.

Painful micromanagement anyone?

David

Where did you get the idea that the only stacks were from armies (other than all the screen shots)?

I have figured that the 'painful micromanagement' is going to be about the same as in Civ2, although there might be fewer units roving about because of having to balance the other game-winning strategies (culture, etc).
I find 'blissful' micromanagement the way to go in Civ.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 17-10-2001 03:41
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quote:
Where did you get the idea that the only stacks were from armies (other than all the screen shots)?


Dan said that stacking units will not be included in the game, only armies, but he isn't positive that stacking won't be included. I don't see why Firaxis wouldn't have included stacking units, therefore I believe Dan is mistaken.

It has been said before in a preview that artillery will have to be manned by an infantry unit. This may seem to be quite unlogical, but I like it. The reason for this is because infantry will now have some importance. Hear me out on this one, your artillery will soften up the enemy from the back, while being protected by infantry, and then the tanks can come in after that and clean up the rest. If this is not the reasoning for artillery HAVING to be manned I'm puzzled.

If artillery has to be 'manned', then the movement would be just as fast as the slowest unit. The defence would be that of the 'manning' unit. The attack would be that of the artillery, assuming the 'manning' unit doesn't have a more powerful attack.

Also, if artillery has to be 'manned', then stacks are likely to be in the game.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 17-10-2001 03:43
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Re: Artillery and Cannon: They need other units to work? Browse Apolyton AD-FREE

quote:
Originally posted by Jason Beaudoin
I was reading somewhere that these units can be captured and that they require another unit in order to operate them.

How does that work? Anyone know? Do the two units meld together, or does another unit have to be on the same square in order for them to work?

Anyone... anyone...?


Geezuz! What will they think of next? Very kewl, very kewl

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:15
  Old Post 17-10-2001 04:11
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quote:
Originally posted by TechWins
Dan said that stacking units will not be included in the game, only armies, but he isn't positive that stacking won't be included. I don't see why Firaxis wouldn't have included stacking units, therefore I believe Dan is mistaken.

...

I had the impression that Dan was saying that you could not move units as a stack. As opposed to having to move them one-by-one.
I understood that other than armies, stacking is the same as in Civ2.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 17-10-2001 04:32
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quote:
I had the impression that Dan was saying that you could not move units as a stack


Yes, that is what I was referring to. In Civ2 there really wasn't much stacking involved, except for stationary stacking, which is a definite.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 17-10-2001 05:11
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In SMAC, stacked units didn't all die when the stack defender lost- they would take 'collateral' damage (about half damage). The other kewl thing though was, you could set what unit would be the defender. In other words, you could prioritize which units would be chosen first to defend. This helped if you wanted a 'green' unit to defend first in a stack before your high morale units were attacked, but this worked best in bases (cities) since defending units didn't take collateral damage from attacks while in them.

 
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