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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I was reading somewhere that these units can be captured and that they require another unit in order to operate them.
How does that work? Anyone know? Do the two units meld together, or does another unit have to be on the same square in order for them to work?
Anyone... anyone...?
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Yoleus
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Idea:
you know about the bomber stuff, no attack just "mission" or "operation" capabilities? I think all the bombing/bombarding stuff will be treated this way.
So no attack in the classic sense, but bombarding (softening) capabilities - used by an other unit or army.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Yes... I know that they will have a bombard value, but I heard that they need another unit to operate. Meaning, on their own, they can't function. I wish I knew where I saw that.
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cort
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that is not correct.. a cannon is a self-capable unit, in the same way as it was before..
nothing required to operate..
they might be captured though.. im not sure but most probably any unit with a defence value 0 --workers, catapults, etc.-- might be captured..
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by cort
that is not correct.. a cannon is a self-capable unit, in the same way as it was before..
they might be captured though. |
Well, maybe your right.
But who would dare to besiege a city, or just move around catapults/cannons/howitzers alone within enemy-territory, if they are easily stealable, even by a 1-1-1 enemy warrior-unit? Using them in armies only seems to be the safest and most practical route.
quote: Originally posted by Korn469
however if it is true that you must man a catapult then i think that will add extra micromanagement to the game without a single beneficial outcome, not only that it would violate the civ philosophy of abstraction and simplification |
Why? Infact, its seems easier to me to have them in armies - you move around 1 single army-stack, instead of 3-4 units independently. Also, I dont think one is forced to have them in armies only - they ARE self-operating, I believe. But because of their zero point defence-stat, it seems more clever to incorporate them in armies only.
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Crouchback
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quote: Originally posted by Ralf
... because of their zero point defence-stat, it seems more clever to incorporate them in armies only. |
Yes, if they keep their full bombard capacity with an army that includes a non-bombard unit. But Firaxis says, somewhere, that armies a re offensive items for taking heavily defended cities. So I'm hoping that putting a defensive unit on the same tile as my artillery will be enough to protect them.
David
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I believe that since artillery and cannon are defenceless, it would make sense that Firaxis would have simply required a unit to accompany the artillery or cannon.
Like mentioned in this tread above, it would be pretty senseless to send a connon unit out on it's own without something to protect it.
I'm just wondering whether you can group these two units together to reduce micromanagement, which is another concern mentioned here.
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Cluk
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It really seems bizzare that building a catapult or cannon wouldn't imply training a crew. I suppose by killing the crew, a siege weapon could be captured, but wouldn't the crew fight back, possibly ending in the weapon's destruction? A bunch of warriors couldn't just charge at and sieze a cannon aimed at them.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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quote: Originally posted by Jingo:
in that shot with the build queue the catapults attack rating is 0(4) meaning it can be captured if it is alone, and can attack (bombard) if it is with another unit. |
So according to you, they need to be accompanied by another unit in order to be used. How do you come to that conclusion in a screen shot?
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Jingo!
So according to you, they need to be accompanied by another unit in order to be used. How do you come to that conclusion in a screen shot?
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:15
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Bombarding units (e.g., catapults, cannon), have a range of 1 or more squares. If the particular piece has 1 square range, you are going to want to stack it (ala Civ2) with a defensive unit. If it has more than 1 square range, you may still want to, just in case. You do not NEED to stack them with another unit for them to be 'manned'.
I would guess that Catapults have a 1 square range. Cannon, Destroyers, Cruisers and Battleships: 2 or 3. Being on a hill or mountain increases it by 1(?).
Including bombardment units within armies is probably going to be a waste, because I do not believe that bombardment has ANY value during the combat procedure. Bombardment is separate, before combat. Instead, just stack them with an army if you wish.
Obviously, this totally flies in the face of any concept of tiles being 200 miles across, so please forget the analogy, and get over it.
Last edited by Jaybe on 15-10-2001 at 01:40
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