Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > hard time for science oriented players
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Rakki is offline Rakki
Warlord
Sydney, Australia
Sep 2001
time: 15:15
  Old Post 15-10-2001 14:58 Visit Rakki's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Lose 30 kilos (of popups)

the words rational, peace lovin' and empire don't belong in the same sentence !

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 16-10-2001 05:23
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by cort


how?
i have discovered the gunpowder but I have no saltpeter..
i cannot trade cause no one knows about it. I know there is saltpeter around the world but its in the mainland of one of my foes.. cannot invade there cause im a science oriented civ, not spending much on military..

so, how shall i take advantage of guns? just continue to research.. discover metallurgy (cannons).. still no saltpeter?!

ps. not complaining actually.. the fun is to overcome these kind of situations..


How? Because while you're out looking for the saltpeter, either by conquering other people or by expanding your civilization peacefully, no one else even knows it's there.

Example: Your civ has just discovered gunpowder. Too bad the saltpeter it is right outside the borders of an enemy civ (I don't think you could find resources inside an enemies borders unless you're there (in which case you've already got an advantage )). So anyway, you start building roads to it before the enemy civ, even though it's closer to them, even knows it's there. They finally discover gunpowder and start building roads there, but they're too late, you've already got access to the saltpeter with a colony and are guarding it with a wonderful new Musketman.

And if it is inside your enemy borders then that's the challenge of the game. Which as you said if the fun part!

Dutch is offline Dutch
Chieftain
Norway
Aug 1999
time: 06:15
  Old Post 16-10-2001 06:17 Visit Dutch's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Lorizael


How? Because while you're out looking for the saltpeter, either by conquering other people or by expanding your civilization peacefully, no one else even knows it's there.

Example: Your civ has just discovered gunpowder. Too bad the saltpeter it is right outside the borders of an enemy civ (I don't think you could find resources inside an enemies borders unless you're there (in which case you've already got an advantage )). So anyway, you start building roads to it before the enemy civ, even though it's closer to them, even knows it's there. They finally discover gunpowder and start building roads there, but they're too late, you've already got access to the saltpeter with a colony and are guarding it with a wonderful new Musketman.

And if it is inside your enemy borders then that's the challenge of the game. Which as you said if the fun part!


Interesting. But what if the enemy civilization accumulates so much culture that his borders expand? Might he engulf your colony that way? Just wondering ...

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:15
  Old Post 16-10-2001 08:46 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Avatar Enlargement: We've got the solution

I imagine that there's a sliding bar at the beginning of a game that controls the overall amount of resources that are in the game, so that if you like not having to worry about them, then they're more abundant.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 16-10-2001 09:00
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Re: hard time for science oriented players Support Apolyton buy from Amazon

quote:
Originally posted by cort
however, considering the new resource system, things will not be the same again.. say you invent gunpowder but dont have access to saltpeter.. what you are going to do? try to gather it through trade.. but u know what; you are the first civ to discover gunpowder, therefore no other civ is producing saltpeter.. your new invention is useless..


But the other civ might not even know they HAVE saltpeter, since certain resources only become revealed after specific tech discoveries.

How would they be able to trade it I wonder?

Wow! Talk about a twist!

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 17-10-2001 00:51
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Dutch


Interesting. But what if the enemy civilization accumulates so much culture that his borders expand? Might he engulf your colony that way? Just wondering ...


Then I haven't done a good job of defending my territory have I? But I believe that strong military presence prevents cultural assimilation, so maybe I can send in a few military units to protect it. But I don't know how this works with colonies.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0335 seconds (87.10% PHP - 12.90% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net