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Yoleus
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Or you can make friend with the biggest resource producer, trade science with him and then trade the resource...
How do you think the Arabs made their money?
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Yoleus
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quote: Originally posted by Crouchback
You only need one lot to supply the entire nation, so it will probably work out, but the competition for strategic resources is going to encourage people to spread out a bit making sure they've got a good chance of getting everything the need. As an alternative, the pure scientist could try trading gunpowder technology with a trusted (weaker) ally in the hope of securing a supply.
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I think we agree
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old dog
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I think that this improves the game immeasurably.
I had forgotten this, but back when I first started playing Civ 1, I assumed it was a good idea to explore and colonize. In time, I realized that the benefits were limited. After all, distant cities offered distinct disadvantages, but no real upside. Now, colonization will be worthwhile for the very realistic reason that you can gather resources. And the need to defend these far flung operations will add spice to military strategy.
As to your original point, cort, it will be interesting to see how it plays out. When I discover gunpowder, will I instantly see saltpeter on the land that I have already explored? Or will I need to reexamine that land? Will other civs be able to see the saltpeter that I can see? And what percentage of the saltpeter is immediately visible, and what percentage is discovered while working tiles? Gameplay depends on the answer to these questions.
But here's my guess. The game will still allow a technological strategy, but not an isolationist technological strategy. I know that some of my earliest wins were on islands far from everyone, where I just kept to myself and amassed a technological lead before beginning to interact with the world. I'll bet that that strategy will become ineffective... However, if my tech advantage becomes an advantage in knowing what areas to colonize, then this could add a major new theme to the game.
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cort
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for the most part, i think the new resource system is cool and will add to the gameplay a lot. However, i cannot understand why designers ignored the quantity issue.
The decision; "you can produce any number of ironclads provided that you have access to a single coal" doesnot seem to be realistic.
we have to wait and see but unless the resources are found REALLY scarse, this "one is enough" thing can make things very simple, destroying the whole idea..
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cort
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quote: Originally posted by Jingo
firaxis confirmed long ago that there are at least 3 areas for each resource on every map, and i assume there will be more on larger maps. |
my point is that; unless resources are scarse, it will be very likely that every civ will have access to most of the resources, devastating the new resource & trade & diplomacy thing.
more difficult the access to a particular resource, the more important that will be, be it horse or uranium..
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cort
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quote: Originally posted by Lorizael
The people that get gunpowder first will be the first ones to see the Saltpeter. So while they might not have the advantage at first, they'll still be the first to have the advantage of GUNS.
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how?
i have discovered the gunpowder but I have no saltpeter..
i cannot trade cause no one knows about it. I know there is saltpeter around the world but its in the mainland of one of my foes.. cannot invade there cause im a science oriented civ, not spending much on military..
so, how shall i take advantage of guns? just continue to research.. discover metallurgy (cannons).. still no saltpeter?!
ps. not complaining actually.. the fun is to overcome these kind of situations..
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Takeshi
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Canada
Jun 1999 time: 00:15
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I remember Dan saying that ressources would come in "chunks" to certain areas, so that the likelyhood of a civilization getting access to all the ressources on its territory alone is very low.
Looks like OCC is going to be a lot trickier in Civ3.
(OCC = One City Challenge)
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BLackraven42
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True this may make the game more difficult, but it will still make it more challenging. If you don't like then go back to Civ 2.
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The Resourse system is probably one of the most exciting features in Civ3. I like the idea that you can be cruising along, building your perfectly rational, peace-loving, scientific/trading empire and suddenly you're f_cked because some resource is completely unavaible to you and so you must suddenly switch strategies. Kind of like real life when the US has oil problems.
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