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mp4 is offline mp4
Settler

Oct 2001
time: 05:15
Question  Old Post 14-10-2001 19:51
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Financial improvements Avatar Enlargement: We've got the solution

When a city "builds" Capitalization the amount of money collected can be improved by Marketplace, Bank etc.

Does anyone know by which factor the amount of money is increased in a city which have all three financial improvements?
Is it worth the effort to build a Stock Exchange? If I don't build any of these improvements I get a lot of money during the time it takes building them. Does anyone know which time it takes before the city with a Stock Exchange has generated more money than the city without?

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:15
  Old Post 14-10-2001 22:41
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gold gold gold Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Here is the way it works:
You need either trade or specialists (taxmen).
Trade is provided either by trade arrows collected within the city radius (for example 2 arrows if you work an ocean square in the early game), or trade routes (max = 3/city).
Trade is then divided into taxes, luxuries and science (beakers).

1) Without improvements:
Let us suppose that your city produces 10 trade arrows, has one trade route value 2, no corruption, and settings at 50% taxes. This gives you (10 + 2)*50% = 6 gold.
A taxman provides 3 trade arrows. Then 2 taxmen provide you 3*2 = 6 gold.
6 + 6 = 12 gold. This is what you get each turn in my example, with no improvement in the city.

2) With improvements:
Each improvement (MP, Bank or SE) provides 50% surplus (which means 6 gold in my example), BUT it also has a cost.
Therefore, my city with a MP inside produces 12 gold + 6 gold - 1 gold = 17 gold.
With MP and Bank, it produces 17 gold + 6 gold - 3 gold = 20 gold.
With MP, Bank and SE, it produces 20 gold + 6 gold - 4 gold = 22 gold.

3) Conclusion:
Let us look at the Bank in my example: it provides you 3 gold/turn.
OK, but building a bank costs about 240 gold. This means that you need 240/3 = 80 turns to pay back your investment! (if the city doesn't grow).
This is a very low return.
This is the reason why good players very seldom build Banks or SE, only in very big cities.

shade is offline shade
King
of bribery.
May 2001
time: 06:15
  Old Post 15-10-2001 03:16 Visit shade's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

BUT MP,Banks,SE also give luxuries this gives a second reason to build them.Happy ppl don't ask(=really need it to stay out of disorder) for a temple or colloseum.

Also if you have a bigg city with a lot of trade the influence of Superhighways can be enormous since they add 50% trade arrows pumping up science,happines and GOLD

Shade

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:15
  Old Post 15-10-2001 12:03
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Avatar Enlargement: We've got the solution

quote:
BUT MP,Banks,SE also give luxuries this gives a second reason to build them.Happy ppl don't ask(=really need it to stay out of disorder) for a temple or colloseum.



That, along with the potential for perpetual WLTXDs (on 20-30% luxeries) is why I always build all of them in all my cities, as soon as is practical.

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