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Jusbaummer
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Northern civs like Russia should have advantage when fighting in tundra against Zulus or so...
In Sid's Colonization Indians had advantage when attacking Europeans in forests or mountains, like colonists had when fighting against mother country (mean:independence war).
Civ III should have that far more advanced...
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I don't like the idea of allowing certain civs to be better at attacking or defending in certain climates because there would be too many variables to calculate when going to war. Already, with the introduction of culture, it's going to be difficult to wage war as it is.
Besides, on a historical side, armies usually adapt to climate eventually. Even if an army had an advantage at first, at one point, the other side would overcome climatic obstacles.
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Crouchback
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quote: Originally posted by Gramphos
I guess he meant stockpiling resources. |
No I think Ranger means feeding troops, who have never heard of Napoleon in Civ 3. And I plan to try putting mountain troops in by using the Editor, with reduced movement/attack penalties on mountains and improved defence stats. All possible without a scripting language I'm hoping Wombat.
David
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Xmudder
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California
Sep 2001 time: 21:15
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What happened in Vietnam was largely China's fault. We knew if it looked like we were winning the war China would come pouring across the border, like they did in Korea. Johnson was an criminally incompetant. He got us into a war we could not win.
As for Civ III, a defensive bonus for operations within your culural area would be good. Didn't SMAC have something like that?
EDIT: Mixed up name
Last edited by Xmudder on 16-10-2001 at 05:43
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Trifna
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of anchovies
Jul 2001 time: 13:15
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I think it would be a good idea to implement such a feature, but question is more how to applicate it.
I guess that firstly, a unit that is on a hostile terrain since a certain time could gain resistance on that kind of field? Or a unit that was made in a city with lots of jungle around could get an advantage in jungle? Temperature (latitude and ese) could also have some effects.
The thing is that to put this idea correctly, NORMALY, it would demand to build a way to make more realistic maps, making less tiles distributed less aleatorily. For exemple, a continent may have more chances of having this or that in the middle, etc, etc. By this way, we wouldn't really consider the tile on which a unit is, but the area in which it is. Now, I guess an area thing like this would demand some theoric modeling before beeing made correctly...
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Jusbaummer
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But hey, is war that simple after all...?
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