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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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quote: Originally posted by Lorizael
So do you need one source of uranium for your nukes, one for your nuclear plants, and one to trade and bring in the money? That would be cool! |
I think you only need one source for all producion, and any extra source can be used to trade with or as a backup if one would run out.
quote: I don't think it would add to much complexity to the game if you had to maintain a supply of coal for the power plants, or uranium for the nuclear plants. It would also be quite challenging. |
Yes, for buildings it make sense, but not for units. If you build a nuke you don't need to refill it with new uranium. Okay, you would need fuel for your units, but it can be counted in the production and supply cost. Unless there are alternative fuels to discover you should always be able to use the units. (Not saying that you said the opposite)
quote: And anyway, if you lose your coal because someone took it, just take it RIGHT BACK!!! Along with a few cities and several thousand people. If you lose your resources because of depletion, then you need to trade more! |
Yes, you could stay without that extra production from the power plants a few turns.
quote: No one said the game was supposed to be easy. That would be no fun... |
This is something they could apply for harder difficulty levels.
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El hidalgo
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quote: Originally posted by Grumbold
In the standard Civ game you generate a whole world. It would be nice if the rules made some sense on that basis. In CtP you could not irrigate desert even if it was next to the sea or a river until you had discovered certain advanced tech. More sensible than proximity to one arbitrary river allocated to your entire continent IMO. |
Well, if it's a completely fictional (i.e. randomly generated) map, then there is no basis for assuming there are lots of tiny rivers too small to represent on the map. Maybe there are no such rivers, maybe there are. Impossible to say since there is no micro-scale representation of the same world to compare it to, let alone anything in the real world. And I don't know what sort of advanced tech you would need to irrigate a desert; the most ancient civs of the world did it (Mesopotamia, Indus, Egypt).
I prefer the requirement of proximity to rivers to irrigate for reasons both of historical accuracy (major civs did develop on these major rivers, not on the many minor rivers not represented in civ earth maps) and for reasons of gameplay -- it makes rivers more vital, more of a strategic resource, like resources in civ 3. It's desirable to control rivers because of their great benefit just as it's desirable to control oil because of its great benefit. And that just adds interest to the game, IMO.
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