 |
|
Yoleus
|
|
In short:
(coal/oil) power plant: do I need coal/oil in the trade network?
hydro plant: river, sea as in CivII?
nuclear (fission) plant: uranium in the trade network?
new types of plants?
|
|
|  |
 |
|
Jason Beaudoin
|
|
Canada
Jan 1970 time: 00:15
|
|
I think it would be wize to make these buildings dependant on a civilizations supply of natural resources, after all, that should be part of the economic model.
I hope Firaxis put this in there.
|
|
|  |
 |
|
Jason Beaudoin
|
|
Canada
Jan 1970 time: 00:15
|
|
This also razes another question:
If you build a certain building like a factory, and then loose your supply of coal, would you still be able to use your factory?
|
|
|  |
 |
|
Akron
|
|
I'm sure that buildings won't require upkeep resources, as that would make resources way too valuable. So if you lost your uranium, your production would instantly be crippled. Civilizations should not be that fragile just because of one resource.
|
|
|  |
 |
|
Jaybe

|
 |
Las Vegas, NV USA
Sep 2001 time: 21:15
|
|
quote: Originally posted by Mars
I think resources should determine upkeep and building. Resources have always been critical asspect ofwar. if we our supply of oil was cut off today it would severly hamper our ability to fight, so i don't see it as unbalanced or unrealistic. Remember Japan in WW2 |
Realistically, I agree with you. But for playability I do not. In the game, consider that lack of resources will prevent you from building more units & replacing your losses.
Re WW2 Japan, just look at it as their not being able to replace units lost at the front.
--
Example: If coal was required to use factories and you lost your coal, there would have to be a big popup window informing you of which cities had a loss of production due to coal loss. Without the window, people would be screaming their head off if it happened and they were not made aware of why.
The simplicity of only needing resources to BUILD keeps the game within Sid's philosophy of design, just as having each resource being good for every city connected to it.
Actually, I would like a 'simulation' game which also entails random events such as plague, changes in climate (as has occured several times in numerous places), etc. Probably would only play it a few times, though.
|
|
|  |
 |
|  |
 |
|
The_Aussie_Lurker
|
|
Adelaide, South Australia, Australia
May 2001 time: 05:15
|
|
I hope that strategic resources are needed for the maintainence of certain improvements for several reasons:
1) It would be inkeeping with Firaxis' plan that you now need to protect ALL your territory, not just cities. For example, lets say you have a city that is able to collect coal, which in turn fuels your power plants and factories. Along comes the enemy and, instead of attacking your city, just plonks themselves on the coal square-well, you can't just hide behind your city walls, you'll actually have to go out there and rough them up a bit!!! In real-life terms, how far do you think England would have gotten in WWII if the Nazi's had taken over their coal fields?
2) Reources are now Depletable, not only would this encourage players to move to renewable energy (aside from the pollution factor), but would also drive players to seek out new sources of these resources!! Thus keeping up with the economics driving expansion/conflict!
3) Security of resources is an important factor in real-life, and should be in the game. If your power stations could keep pumping out energy, even though your source of coal/uranium is no longer accessible, then not only would it not be very realistic, but I don't think it would be much fun, either!!
Yours,
The_Aussie_Lurker.
|
|
|  |
 |
|
Jason Beaudoin
|
|
Canada
Jan 1970 time: 00:15
|
|
Is there any solid proof that buildings will require strategic resources in order to be built?
If anyone can point to a quote or an article where this is confirmed, please post it here! I'd really like to see it first.
Thanks!
|
|
|  |
 |
|
Ironwood
|
|
Fresno, CA
Oct 2001 time: 21:15
|
|
quote: Originally posted by Grumbold
The problem in the past has been the lack of rivers on the map. Entire continents can be riverless because only rivers the size of the Rhine are represented. Any grassland is grassland only because it is getting ample rainfall. Jungle without rainfall would not be jungle. Perhaps some terrain types like desert should simply be unable to be irrigated until modern technologies are discovered. |
Remember that, even when irrigated, desert still only produces 1 food, and not much else (only 1 minerals?), at least in Civ2. I once watched a documentary about a desert people who once lived entirely off caravan trade, but have taken to agriculture in recent generations to suppliment their income (trucks and planes outcompeted them). They lived in a rocky desert area, and their agriculture relied upon the careful and discrete use of well water. Still, it produces much less than nature does by itself in an unirrigated river delta.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|