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sekong
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I see. But still, the border concept was 1st introduce in SMAC. It's a fix to CIV1 and CIV2, where there is no border concept at all. Whether the border conpept will be perfected, we will have to see. But at least improved, I hope.
quote: Originally posted by Skanky Burns
Why? And I think CIV3 implement the border concept from SMAC.. |
In SMAC, one faction could have their capital sitting there for a hundred years with its border protecting the squares it is harvesting. But another faction could plonk a base down right next to the capital's border, and suddenly the very ancient capital has half the border size as before, and the new base is harvesting squares that the capital used to be using. And all this occurs during one turn.
In Civ 3, a nation could have their capital sitting there for a hundred years, with its border (eventually) protecting the squares it is harvesting. Then, when another nation plonks down a city right next to the capitals border, the capitals border still protects the squares it is harvesting. The new city has no border. Also, the new city will eventually be absorbed by the capitals superior culture. [/QUOTE]
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What will make civ3 better? Don't know, haven't played it. The only thing CTP2 really suffers from is too much buggy hardcoding. Alot of the mods were really good though. We'll just have to see on civ3.
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RedWhiteArcher
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Don't foget that CtP had THE WORST, ABOSULUTLY THE WORST world map ever. And I'm talking about 2nd game, the 1st one didn't have it at all.
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quote: Don't foget that CtP had THE WORST, ABOSULUTLY THE WORST world map ever. And I'm talking about 2nd game, the 1st one didn't have it at all. |
Then a guy called OmniGod made the best ever world map. But he made it for CTP2.
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Akillias
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Ctp2 is like an add on to Ctp i think the only thing they changed was the trade system
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splangy
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of my own little kingdom...
Jun 2001 time: 00:15
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quote: Originally posted by Immortal Wombat
A SCRIPTING ****ING LANGUAGE DAMMIT would be a good start. | LOL! have you seen the editor pic, its gon be SOO easy to edit, we wont have to go thrue six hours of testing to play
quote: CtP was not too bad after a bit of modding (which granted, shouldn't be neccessary, but the fact that I could do it was a major bonus). |
Read above, and civ3 dosent look like it will need mods (definetly not as many as badly as ctp2
quote: The CtP trade did have caravans, but not ridiculous push-around-the-map ones. |
Civ3 dosent have push around the map ones, and Alot of people liked the push around one
quote: UUs were added, (with terrain dependancy thankyou very much). |
Thats funny, I never saw that and im sure if terrain dependency is real that the game crashes on turn 20 like always with a cool feature
quote: Getting rid of legions of workers. |
Ohh ya it sure is realistic to tell your people to not do anything for 1000 years then build a entire infastructure in one turn
quote: Diplomacy may be improved from CtP2, I've not seen too much of it yet. |
Well, as long as the computer dosent take my outpost for its best city it will be infinitly better
quote: Aiin, you can have 8+ civs in CtP
| 16 in civ3, and thats about the limit in ctp2 to becouse of lag
quote: And, most of all, a decent ai, but even with that, if its modding capabilities aren't as good, then it won't be al-round amazing. |
Are you talking about civ3 or ctp, Ctps AI was sh!t, I could make a better one with my eyes closed...
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