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Akillias
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Yeah but in civ 3 there will be less units and tech than ctp
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Akillias
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Dont they use the same trade system as in ctp??
And can u explain what is Workers and UUs
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:15
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A SCRIPTING ****ING LANGUAGE DAMMIT would be a good start.
CtP was not too bad after a bit of modding (which granted, shouldn't be neccessary, but the fact that I could do it was a major bonus).
The CtP trade did have caravans, but not ridiculous push-around-the-map ones.
UUs were added, (with terrain dependancy thankyou very much).
Getting rid of legions of workers.
Diplomacy may be improved from CtP2, I've not seen too much of it yet.
Aiin, you can have 8+ civs in CtP
And, most of all, a decent ai, but even with that, if its modding capabilities aren't as good, then it won't be al-round amazing.
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Akillias
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Ctp sucked. But i can hardly tell why
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Akron
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CTP 2's ai was worse than civ 2's. Civ 3 just has to match civ 2's ai and with the other great features it will easily beat CTP 2.
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sekong
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That's why Sid is important. He play the game, and make sure it's fun and balance.
quote: Originally posted by Akillias
Ctp sucked. But i can hardly tell why |
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squid
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I thought Brian Reynolds ran SMAC for the most part.
Also, SMAC had
-- less stats
-- worse graphics
-- cheaper movies
-- less unit art
-- borders that didn't work
-- fungus, the 2nd most evil thing ever
-- sea colonies, the most evil thing ever
-- an unintuitive interface
-- a really dark feel.
-- a gameplay style that was all about war
We know Civ3 won't have any of these problems.
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Akillias
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TCP? I wonder if they won any benefit from that game
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BLackraven42
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I've always wondered why the makers of CTP didn't get Sid to help out with the making of the game. Just having his name on the box would sell millions of copies.
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