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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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I'm playing Blackclove's Dungeon scenario (nice job, by the way), and am dealing with lots of units that have high hitpoint and/or firepower values. I've always assumed that offensive capability is Attack x Hitpoints x Firepower. The manual is a little unclear concerning defense, but it appears to be Defense x Hitpoints x Firepower.
This leads me to a question: is there any practical difference between the following units?
3A, 3D, 2HP, 4FP
3A, 3D, 4HP, 2FP
3A, 3D, 8HP, 1FP
3A, 3D, 1HP, 8FP
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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OK, let's consider a theoretical combat vs a 3A/3D/4HP/1FP unit. Attack and defense factors are equal, so assume each unit hits the other an equal number of times.
3A, 3D, 2HP, 4FP - inflict 40 damage, take 10 damage. Wins with 1/2 hitpoints left.
3A, 3D, 4HP, 2FP - inflict 40 damage, take 20 damage. Wins with 1/2 hitpoints left.
3A, 3D, 8HP, 1FP - inflict 40 damage, take 40 damage. Wins with 1/2 hitpoints left.
3A, 3D, 1HP, 8FP - inflict 40 damage, take 5 damage. Wins with 1/2 hitpoints left.
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Mark von Wagner
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Albert in a Can
May 1999 time: 00:12
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Because of the way that battles are resolved, your method of multiplying the strengths together will only give a rough idea of who will win, not the exact odds. For example, with your 3A/3D/4HP/1FP unit defending, the odds of winning and average damage for the other units is as follows:
3A, 3D, 2HP, 4FP - 95% chance of winning, take 11 damage. Wins with 9 hitpoints left.
3A, 3D, 4HP, 2FP - 99% chance of winning, take 22 damage. Wins with 18 hitpoints left.
3A, 3D, 8HP, 1FP - 99.9% chance of winning, take 44 damage. Wins with 36 hitpoints left.
3A, 3D, 1HP, 8FP - 88% chance of winning, take 5 damage. Wins with 5 hitpoints left.
Overall, hitpoints are worth slightly more than the equivalent firepower. A program for calculating these odds of winning can be found at http://www.geocities.com/rengaw03/Downloads_Page.html
Mark
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