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Barshy
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I don't know if anyone knows the answer to this, but...
Will the AI be smart/friendly enough to use their workers to build roads linking their cities to your cities for the purpose of trade?
I remember in one post Jeffrey Morris saying that you can build roads in ALL territories, and that he does it all the time with his workers to make trade routes with other nations...
If that's the case, does that mean it is up to the PLAYER to build all/most of the trade routes? Will the computer ever go out of its way to do the same? Does the AI have that capacity?
I really hope so.
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old dog
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Are you implying that, if I trade for the Aztec's spices, roads have to be built? Maybe I'm slow, but I hadn't pictured this. I thought that the "connected by road" rule applied just to your own civ's gathering of resources.
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Stuie

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Have a beer!
Sep 2001 time: 00:15
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quote: Originally posted by old dog
Are you implying that, if I trade for the Aztec's spices, roads have to be built? Maybe I'm slow, but I hadn't pictured this. I thought that the "connected by road" rule applied just to your own civ's gathering of resources. |
Connected by road, port, or airport applies to trade inside and outside of your Civ. So you need a connection to another Civ prior to trading with them. From the official FAQ:
"You can trade goods with another civ as long as you have a road, harbor, or airport that connects your civilization with theirs. Once you have a trade route, you simply negotiate with the other civilization in the diplomacy screen."
http://www.civ3.com/faq4.cfm
That said, it would be impossible for the CPU Civs to remain competitive if they did not build decent road networks. Still, you may have to make the final link from your roads to theirs.
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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Um... never mind.
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Crouchback
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We're told the AI doesn't need to cheat at lower levels so they are going to need the same access to strategic/luxury resources as we will. Hence they're going to build roads, and everywhere as always.
For my money the other questions are:
1/ Do roads give a commerce bonus so we're going to have to build roads everywhere as well?
2/ Does the AI get a bonus from the use our roads when attacking?
David
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by Barshy
If that's the case, does that mean it is up to the PLAYER to build all/most of the trade routes? Will the computer ever go out of its way to do the same? Does the AI have that capacity? |
If you want to play efficiently, you must do it yourself.
I also hope that establishing a coastal-city with harbour + switching maps with foreign Civs through diplomacy, isnt by itself enough in order to get those ocean trade-routes.
If above is the case, theres no or little incentive to invest in land-based international trade-routes - why should one? Every AI-civ is likely to have coastal-cities anyway, and if the only additional requirement would be unrevealed maps through diplomatic map-swappings...
I really hope that one must move out and discover - not with endless amounts of camel-equipped caravels, like in Civ-2 . But with 3-5 exploring & oceanic trade-establishing ships - each of them heading in a certain compass direction.
Last edited by Ralf on 17-10-2001 at 00:38
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Green Giant
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I would hope that the AI will AT LEAST go halfway and leave the rest to you. It would be real cool if the AI sees a resource you have, is one it wants, and completes the road, or if you absolutely have nothing to offer the AI, it wouldn't build any roads to your cities.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: We are going to have to hope the AIs will be smart enough to build colonies and roads thereto. We will NOT be able to build roads inside their territories according to the Civ III site. |
Is this correct? I know that you won't be able to use roads (or railroads) in foreign territory, but I don't recall any restriction on building roads in foreign territory. So if the AI doesn't build roads in your direction, you should be able to go over there with your workers and do it yourself. As someone else mentioned, workers in foreign territory do not violate treaties.
I am very intrigued by this harbors issue. I agree that if simply building a harbor enables you to trade with any other civ you've encountered with a harbor, then the harbor "connection" will be so easy as to render the road "connection" a waste of time. A somewhat better requirement might be you have a harbor, the foreign civ has a harbor, and you've fully explored a sea route from your harbor to their harbor.
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Yoleus
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Civ A has a road to Civ B, Civ B has a road to Civ C, Civ A has no road to Civ C. No harbours, no airports.
Does A can trade with C? Nobody OWN the roads, I think... because you can build them wherever you want - even in foreign territory.
Can B interfere?
If not, when you build a road, you build it for EVERYONE.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:15
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quote: Originally posted by Yoleus
Civ A has a road to Civ B, Civ B has a road to Civ C, Civ A has no road to Civ C. No harbours, no airports.
Does A can trade with C? Nobody OWN the roads, I think... because you can build them wherever you want - even in foreign territory.
Can B interfere?
If not, when you build a road, you build it for EVERYONE. |
We don't know. I would hope that if I stand astride the only way through the mountains to the civs on the other side, that no civ that doesn't have a "right of passage" treaty would be able to trade through me. so I could get rich being the trading dude.
That is of course, if, IF, I can resell goods sold to me by another civ.
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