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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Help wanted
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The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 16-10-2001 17:15 Visit The Big Mc's homepage!
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#1 Report this post to a moderator
Help wanted Increase Your PM Length

I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.

I need help renaming some new tile improvements I have made I can get the pictures changed but not the name it just shows the name of advance farm the one I have based it on.

Does any one no how to make new orders it would be a help if some one could tell me how.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:15
  Old Post 19-10-2001 04:05
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Problem is there's not a lot of people left around here who can help out.

Hexagonian put together a Moders Guide that may help you. You can download it from his site http://www.geocities.com/hexagonia/

I don't think anyone has tried to make new orders. What did you have in mind?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 19-10-2001 14:51 Visit The Big Mc's homepage!
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I had an idea about using some of the other special effects so you could burn cites to the ground or capture slaves with a bubble of plasma thing.

also I have look at the guide and can find no help from it but I thank you for your reply

Last edited by The Big Mc on 19-10-2001 at 18:31

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
Post  Old Post 19-10-2001 18:49 Visit Martin Gühmann's homepage!
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by The Big Mc
I want some help I am having a hard time putting in my own new technologies and buildings they work in the main directory but not in the scenario directory I have made.


It is allways a pain to use the scenario file structure, so if you are making a mod you should rather use ModSwapper than the scenario file structure. I don't explain ModSwapper now so if you need help to get your mod working as a ModSwapper mod please ask.

Here is an example from the CRA_tileimp.txt:

code:
## 43 ################################################## ######## TILEIMP_UNDERSEA_FORTIFICATIONS { Icon ICON_TILEIMP_UNDERSEA_FORTIFICATIONS Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON Level 2 IntBorderRadius 2 SquaredBorderRadius 5 Class:OceanDetector ConstructionTiles 50 ConstructionTiles 911 ConstructionTiles 914 CantBuildOn TERRAIN_BROWN_HILL CantBuildOn TERRAIN_BROWN_MOUNTAIN CantBuildOn TERRAIN_DESERT CantBuildOn TERRAIN_FOREST CantBuildOn TERRAIN_GLACIER CantBuildOn TERRAIN_GRASSLAND CantBuildOn TERRAIN_HILL CantBuildOn TERRAIN_JUNGLE CantBuildOn TERRAIN_MOUNTAIN CantBuildOn TERRAIN_PLAINS CantBuildOn TERRAIN_SWAMP CantBuildOn TERRAIN_TUNDRA CantBuildOn TERRAIN_WHITE_HILL CantBuildOn TERRAIN_WHITE_MOUNTAIN Excludes:Farm Excludes:LandDetector Excludes:Mine Excludes:OceanFarm Excludes:OceanDetector Excludes:Structure1 Excludes:Structure2 Excludes:OceanMine TerrainEffect { Terrain TERRAIN_WATER_BEACH Terrain TERRAIN_WATER_DEEP Terrain TERRAIN_WATER_RIFT Terrain TERRAIN_WATER_SHALLOW Terrain TERRAIN_WATER_SHELF Terrain TERRAIN_WATER_TRENCH Terrain TERRAIN_WATER_VOLCANO VisionRange 2 DefenseBonus 0.5 EnableAdvance ADVANCE_NANO_ASSEMBLY ProductionCost 3600 ProductionTime 6 TilesetIndex 913 } } ## 44 ################################################## ########


The first line contains the name of your tileimprove. This tileimprove is based on the land fort. In the second line you find Icon it refferes to the uniticon.txt for a default game in Cradle this file is called CRA_uniticon.txt. Tooltip and StatusBar refferes to the tips_str.txt (in Cradle CRA_tips_str.txt). The first line (TILEIMP_UNDERSEA_FORTIFICATIONS) reffers to entries that can be found in a file called gl_str.txt in your ..\ctp2_data\english\gamedata\ directory (for Cradle CRA_gl_str.txt) if you have a non english version of the game than there is also a file called str_loc.txt for the correct grammer. The gl_str.txt contains all the names for advances, buildings, tileimprovements.... Is there a tile improvement in the tileimp.txt that has no entry in the gl_str.txt. Then the name in the tileimp.txt is used in the above example it would be TILEIMP_UNDERSEA_FORTIFICATIONS that you will see in the Great Library.

If you need I could be more detailed please ask.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 23-10-2001 14:28 Visit The Big Mc's homepage!
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thank you I will look into it.

I have a question in modswaper is it automatic or is it manual I don't know I will have a look at mod swaper but I am having a few problems with my computer at the moment.

Last edited by The Big Mc on 25-10-2001 at 14:32

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
Cool  Old Post 25-10-2001 14:44 Visit The Big Mc's homepage!
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I look at the mod swaper and it looks to me like i will have a problem with being forced to down load it.

i had a look at a file the othere day called pathes or somting like that. i wonder if i could alter this so that i would be able to make a simple vb file to transfer the altered file into place as well as install my scenario.

what i want to know is what this file does could it be of some help.

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