Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > modpack advice
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
lmstoudt is offline lmstoudt
Chieftain
columbus oh
Aug 1999
time: 05:12
Question  Old Post 26-01-2000 23:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
modpack advice Help yourself to an AD-FREE life

I've created a modpack w/a flak unit; 3a, 4d, 2h, 1f, ground movement domain, air superiority role, can attack air units, +100% defense vs. air units. I've got 2 problems: a.) the unit cannot attack air units over water, & b.) once the computer is able to make a fighter w/ > = 4 defense, it won't make the unit, even though defense doubles vs. air. The unit is esp. tough when combined w/SAM's. Giving it defense > 4 makes it unrealistically effective vs. ground attacks. From what I've read I think I'm pretty much SOL w/both these problems, but if anyone thinks otherwise, please drop me a line.

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:12
Lightbulb  Old Post 29-01-2000 08:20 Visit Michael Daumen's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

You made it a ground unit, right? Then it can't attack anything that's not on the ground (exc. a helicopter). Make it an air unit with a range of 1. Then it can reach out into the sea, and your fighter problem whould be solved.

lmstoudt is offline lmstoudt
Chieftain
columbus oh
Aug 1999
time: 05:12
  Old Post 30-01-2000 02:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I'd kind of like to keep it a ground unit.
That way it can be airlifted & used to defend fortresses. I tried to make it an air unit but it made transporting it from one city to another ridiculous. I guess I'll reduce the defense strength of the fighters so the computer makes them & just deal w/the fact that it can't attack fighters over water.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0343 seconds (84.89% PHP - 15.11% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net