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shade
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of bribery.
May 2001 time: 06:15
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Reading the post "Highest score on Civ2" I got this really insane idea. Why shouldn't I try a record attempt?
So first I went looking in the Hall of fame here so see what my actual goal is: 15782 pts,2051%(I'm playing CivII 2.42)
Ok now I'm convinced, I'm nuts , so this means I will go through with it.
But there still are some questions:
-In the other thread a read a referral to the fact that Ming would even have succeeded in scoring over 20.000pts,So I would like some more info about that event( difficultylvl, exact score, random map or homemade map?,...)
-What is allowed??airfielding mined hills&mountains,...
...
Game set-up is:
Civ2.42
Deity----Raging Hordes----7civs----restart of killed civs
Random map: 80x125 (couldn't get any bigger)
--->big landmass/continents/temperate/4b years old/average humidity
->Civ:the Americans
Starting location wasn't to bad (whole alone on an island big enough for a dozen cities)
Indians already got killed by the French (now they're the Sioux)
Got a hut with 50g and one with an advanced tribe,and a barb leader .
Any kind of comment,info and ideas is welcome
I'll put the history here (easier to keep track for everyone who wants to)
Annales Historiae XIII(13/06/2002)
-------------------------------------------------
Important Historical events.
====================
2000BC:100.000 ppl
1850BC:become Monarchy
1000BC:300.000ppl
650BC:discover Sioux=>WAR(it's not my fault )
600BC:Slim Butts destroyed by me =>get pottery
575BC: 500.000 ppl
400BC:barbs destroy San Francisco
150BC:build Pyramids
100BC:Russians plunder&destroy Detroit(3gold lost) AHGRRRRRRRRR 
100AD:1.000.000ppl
150AD:build Great Library
580AD:build Great Wall
640AD:2.000.000 ppl
960AD:build King Richards Crusade
1000AD:build Michelangelo's Chapel
1120AD:Sioux come begging for help against the Russians=> NOOO (they(R) leave me alone so I'm okay with them(S) getting killed)
1180AD:Barb landing near St Louis(2Legion+1trireme bribed(3x82 G not bad, had enough cash Phew) and 1 legion killed with a bribed one=> no leader )
1180AD: 3.000.000 ppl
1200AD:get Bridge Building from GL
1200AD:get 400G tribute from Sioux
1260AD:building Leonardo's Workshop Jihoeiiiii
1340AD:Sioux got wiped out by the Russians(Let them kill one another hehe=> DIVIDE ET IMPERA )
1340AD:all my warriors&Legion get upgraded to Musketeers 1380AD: 4.000.000ppl
1500AD:Barb landing near San Francisco
1510AD:2Legions bribed(82/pice)and there is a leader =>Barb leader 150G
1560AD:build Statue of liberty
1560AD:become Communist (no more unhappiness =>grow)
1610AD:5.000.000ppl
1710AD:FRENCH STEAL GUNPOWDER GRRRRR=>WAR!!!
1750AD:this is the moment they all start to sign anti-aggression pacts against me(even if they were at war the turn before )
1778AD:10.000.000ppl
1786AD:Peace With Russians(until my army is there )
1814AD:build Eiffel tower
1814AD:build Darwin's Voyage 
1851AD:build Women's Suffrage
1855AD: population >21 000 000ppl
1855AD:by buying St.Petersburg I got some presents: The Lighthouse and Sun Tsu's War Academy happy happy joy joy
1856AD:Russians build new capital (darn),as far away from me as possible. 
1858AD:build United Nations 
1863AD:by stealing "The Corporation" from the French I create an International incident and almost everyone declares war against me,and they don't allow my diplomats in
1863AD:Build my 100th city=>Zirconium
1871Ad:30.000.000ppl
1877AD:start of Revolution
New years eve 1877/1878Ad:the night of the Revolution,Anarchy swept through the country as a fierce animal leaving a trace of unhappy and very unhappy ppl turning >95% of the cities in disorder.
1878AD: the New Democratic elected prime minister put luxuries up to 50% Happiness spread his wings over the empire
1879AD:Things are going so good in the empire >65% of the cities are celebrating
1880AD:>40.000.000ppl
1881AD:Technetium was captured by the BARBARIANS 
1883AD:>50.000.000ppl
1884AD:bought last Russian city "Riga"=> Russians got Destroyed No new Civ pops up.
1885AD:Build Hover Dam
1887AD:>60.000.000ppl
1887AD:recapture(bribed it back) technetium
1888AD:Build JSB
1891AD:>70.000.000ppl
1893AD:start Revolution to Fanatics
1893->1894AD:during the Revolution the French sneak attack me GRRR
1895AD:the disorder effects are gone and now my main goal is to get money and bribe the hell out of the Spanish
1896AD:barbs capture Helium(riflemen were killed by the barb dragoons as if it was a bad habit??? )
1896AD:Build Cure for cancer
1896AD:bribed Helium back for a mere 109G(this little incident gave me 5 NON partisans + 4 Dragoons+1 frigate=> 10 units and 5 are NON)
1896AD:got peace with French.(got them to withdraw their troops = at least 2-3 turns rest)
1899AD:>80.000.000ppl
1900AD:Japanese sneak attack me=>they move to number 2 on the list of who to kill first 
1900AD:High Council is happy with the way things go
1900AD:Spy destroys city walls of the Spanish capital Madrid :eek are they good or what???)
1900AD:After a swift battle(with zero casualties at our side) Madrid was captured.This held a surprise for our troops :the long lost Wonder of the World "the Colosus" was discovered in the port of Madrid.
1900AD:Spanish Civ got destroyed by the bribe-over of Bilbao=> next on the hit-list are the Japanese
1900AD:Japanese Liberate Matsuyama plunder 1G & take Tactics ( => need to destroy them fast and quick)
1901AD:rebribed Matsuyama=> cost 386G=> got 157G+5Units
1903AD:Conquer Japanese Capital=> government escapes to Osaka, "The Oracle" is mine.
1905AD:Osaka the second Japanese capital is taken over
1907AD:Hakodate the last stronghold from the Japanese is destroyed.=> Japanese civ is dead
1907AD:>90.000.000ppl
1912AD:>100.000.000ppl
1912AD:Imperial invading troops capture "Marco Polo's Embassy" in London.
1914AD:After the bribing of the last English stronghold Exeter the English Civilization had been destroyed.
(YIEEEEEEEEEEHOEEEEEEEEEEEE)
1915AD: After The empire Conquered Brest and thereby declared war to the French,the French gorvernment switched to Fundamentalism (bribing time )
1917AD:>110.000.000ppl
1917AD:Capture French Capital Lyon=> Gov escapes to Poitier,when the troops walked in they saw a strange object at the top of one of the nearby hills.When they went to take a look they discovered it was a dome named "Copernicus' Observatory".
1918AD:Hanging Gardens=> bonus gift for bribing Paris.
1919AD:Capture second French Capital "Poitiers"
1920AD:>120.000.000ppl
1920AD:Last French stronghold is taken over smoothly,The French are eliminated after a 6 year during war .Now that all treads are gone The ppl of The Empire ask for a new Government.
1921AD:"The Empire" again becomes a democracy.
1923AD:>130.000.000ppl
1924AD:>150.000.000ppl
1927AD:Modern Age starts in the Empire
1928AD:>200.000.000ppl
1932AD:Build 'SETI'
1932AD:>250.000.000ppl
1938AD:>300.000.000ppl
1943AD:The Empire looked down at the Puny little Indian empire and decided to donate 42 techs(=> beaker cost dropped from 5675 to 3700)
(they now have all techs except rocketry, superconductor and stealth)
1945AD:All Techs are invented.65 turn to go and invent 250 Future techs.
1945AD:after the last population count done by the department of growth the Imperial population now exceeds 360.000.000 ppl
1945AD:Ghandi goes Fundamentalist :-(
1950AD:High council every one happy (although I seem to Atrocious)
----------->Population count: 391.280.000ppl
1951AD:gave the Indians Fusion Power and Super Conductor=> could exchange maps and saw where their catapult was stationed ;-)
-->beakercost~~4560B
bribed an Indian Frigate(and used the parts to build an F16 :-) )
1954AD: the Capital-Island Food plan is started --> Atlanta ,Boston ,Buffalo, Chicago, New San Francis, New York, Philadelphia, St. Louis & Washington will be providing food for one another.
1954AD:Gave the Indians my last to techs(rocketry & stealth)
1957AD: Discover future tech 15 (beaker cost is now 52/tech => 5408b for Ftech 16 )
1958AD: population count=> 448.180.000ppl
1958AD: All scientists except those on the center-Island have been converted to taxmen.Income=20866G
1960AD: Los Angeles builds "Apollo program"=> astronauts bring back photos of earth from space.
1960AD: after the Apollo project a new and even bigger space plan was set up: the cities of the second Island started building parts for a spaceship that's supposed to traverse the distance to Alpha Centauri.
1961AD:bribed the Indian Transport (evil...hehe...they lost half their army)
1961AD: THE 200th city got build=> Osmium
1961AD:record-trade-bonus: Hamburg->Washington(capital) of oil=> 2091G Whieeha)
1962AD:Nuclear Weapons tests near Smolensk=> MANHATTEN PROJECT
1963AD:Our reputation improved to "Despicable" :- )
1963AD: population count=> 505.390.000ppl
1964AD: beaker cost suddenly jumps to ~>10.000 beakers
1964AD:Start building spaceship
1967AD: population count=> 564.150.000ppl
1968AD:Spaceship finished 39/8/8/4/4/4 estimated time for flight: 11.7Years
1969AD:Uranium shipment from Toronto to Kyoto-->2198G 
1970AD:Bribe Indian Settler for >4000G
1970AD: 50% of taxmen converted to scientists and taxrate changed to TLS 5/3/2
1972AD:Guerrillauprising near Zink and they kill 1 caravan--> I bribed them all but 1(leader+4 others get killed by tank.)
1972AD:>632.650.000 ppl
1973AD:Gibbon completes his epic history:"The Most Powerfull Civilization in the world" is our Empire ;-)
1973AD: After a good look at our emperial-global-terrainimprovement status the governement decided to train new engineers for this huge task. the first year 43 new engineers were created(estimates for the second year speak of 93 new engineers
1974AD: new Trade-record: 2358G Uranium shipment from Nitrogen to New York.
1974AD: and another one: 2390G Uranium shipment from Ferox to Madrid
1974AD:Guerrila uprising near Tantalium...yeah right=>2 partisans bribed for 204G 1 barb leader captured for 150G
1975AD: an other group of Indian engineers desides to join us (at the cost of a mere 4996G)
1976AD opulationcount: 658.260.000ppl(==> when flip happens you have 655.360.000ppl)+2.900.000ppl
1977AD:Guerrila uprising near Chartre: 2partisans and their leader WHUAhahaha...The stealth Fighter stationned in Dysprosium captured the Barb leader and shot on of the Partisans...the second partisan accidentally got run over by a tank....oeps
1977AD:I convince a Indian marine, who was wandering around, to join us...the 2965G he was offered was pretty convincing :-D
1979AD: Guerrilla uprising near outpost they destory 1 freight GRRRRR--> KILL,CRUSH,D-STROY :-)
1980AD: Guerrilla uprising near Chartres--> man they really start to annoy me...grumble
1980AD: Discover Future tech 51--> current science-cost: 14980 beakers/tech or 107beakers X #tech
1981AD: Guerrilla's near Avignon...lol...all 2 of them...
1981AD: convince an other Indian Engineer to join me for only 6544G
1983AD: Guerrilla uprising near Grenoble
1983AD: convince the Indian Marine to join me...for 5052G
Current score : 10040pts(Goal some 6 000 to go )
Current % : 1304% (Lux at 30%)
Current population: >739.890.000ppl
Shade
(have to leave out smilies because there are to many )
Last edited by shade on 14-06-2002 at 01:42
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shade
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of bribery.
May 2001 time: 06:15
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don't worry I'm multi-functional and I have a lot of patience.
Maybe I'll put the progress(the real one) of the game here,just to showI'm still alive
About Civ3,If I buy it,that could be something for july or august,with or without what I'm doing now so,it doesn't matter.
due to a little character overflow(>20.000 characters in the first post) the citylist in moved here)
Cities build
=========
1)Washington(4000BC)
2)Boston
3)New York
4)Philadelphia
5)Atlanta
6)Chicago
-)San Francisco(destroyed by barbs in 400BC)
7)Buffalo(1400BC)
8)St.Louis(1150BC)
-)Detroit(800BC) (GRRRR Russians You Will BLEED for this,but not right now )
9)New Orleans (200BC)
10)Denver(200AD)
11)Cincinnati(240AD)
12)Dallas(240AD)
13)Los Angeles(360AD)
14)New San Fransis(460AD)
15)San Diego(520AD)
16)Richmond(580AD)
17)Las Vegas(1100AD)
18)Phoeinix(1120AD)
19)Seattle(1180AD)
20)Albuquerque(1180AD)
21)Portland (1220AD)
22)Minneapolis(1460AD)
23)Naples(1480AD)
24)Issus(1530AD)
25)Cunaxa(1550AD)
26)Cremona(1550AD)
27)Cannae(1560AD)
28)Capua(1560AD)
29)Turin(1600AD)
30)Genoa(1620AD)
31)Yakutsk(1620AD=>bribed+subverted for 528G)
32)Crete(1630AD)
33)Verona(1640AD)
34)Salamis(1680AD)
35)Lisbon(1700AD)
36)Hamburg(1700AD)
37)Prague(1754AD)
38)Salzburg(1754AD)
39)Sverdlovsk(1758AD=>present of the Russian War:13G hehe)
40)Bergen(1758AD)
41)Venice(1762AD)
42)Milan(1764AD)
43)Gent(1764AD=> Finally my city of birth is in )
44)Pisa(1766AD)
45)Dublin(1772AD)
46)Toronto(1776AD)
47)Melbourne(1778AD)
48)Sydney(1780AD)
49)Sevastopol(1786AD=>bribed from Russians for 800G(next to capital ) got 18G+60G from granary+4Units+Walls+baraks=Best Buy )
50)Hydrogen(1788AD)
51)Helium(1788AD)
52)Lithium(1792AD)
53)Beryllium(1800AD)
54)Boron(1804Ad)
55)Astrakhan(1806Ad=>conquered it from the Russians got 9G )
56)Carbon(1808Ad)
57)Nitrogen(1810Ad)
58)Oxygen(1812Ad)
59)Fluor(1814Ad)
60)Neon(1814Ad)
61)Natrium(1824AD)
62)Magnesium(1824AD)
63)Alluminium(1826AD
64)Smolensk(1828AD bribed from Russians(since their pikemen were stronger then my musketeers???))
65)Silicium(1828AD)
66)Fosfor(1830AD)
67)Sulfrum(1830AD)
68)Chloor(1842AD)
69)Argon(1842AD)
70)Kalium(1844AD)
71)Calcium(1848AD)
72)Scandium(1848AD)
73)Titanium(1850AD)
74)Vanadium(1852AD)
75)Chromium(1853AD)
76)Moscow(1854AD guess oeps took their capital)
77)St.Petersburg(1855AD, due to low bribing costs(3000G->300G) I really had to make use of it)
78)Kiev(1855AD,idem dito)
79)Tblisi(1856AD,another Russian city for me )
80)Mangaan(1856AD)
81)Minsk(1857AD,NEEEEEXT )
82)Ferox(1857AD)
83)Novgorod(1859Ad,New size11 Russian city for me with as bonus 6 fresh units+78G+60G(from granary))
84)Cobalt(1859AD)
85)Nikel(1861AD)
86)Cuprum(1862AD)
87)Zink(1862AD)
88)Gallium(1864AD)
89)Germanium(1864AD)
90)Odessa(1864AD,New size 11 Russian city for me with 6Units + 83G+60G(granary))
91)Arsenicum(1865AD)
92)Selenium(1865AD)
93)Broom(1866AD)
94)Krypton(1866AD)
95)Vladivostok(1866AD,Latest addition for my Russia collection,got 4Units + 85+60G)
96)Krasnoyarsk(1867AD, ME=MASTER OF BRIBERY,4Units+67+60G)
97)Rubidium(1868AD)
98)Strontium(1868AD)
99)Ytrium(1869AD)
100)Zirconium(1869AD,150turns to 2020ad,150cities to found/capture/whatever)
101)Niobium(1871Ad)
102)Molybdenum(1872Ad)
103)Technetium(1875AD)
104)Rhutenium(1875AD)
105)Rostov(1879AD,my troops invade the new Russian capital after a very bloody attack,spoils of war 64G)
106)Three Forks(1880AD,an other Russian city for me+6units)
107)Kharkov(1882AD,bought in peace time=>size4 2units and 68G )
108)Riga(1884AD,bought last Russian city=>Size 7, 2Units 90G)
109)Cordoba(1889AD,first Spanish city bribed)
110)Rhodium(1889AD)
111)Palladium(1889AD)
112)Argentum(1893AD)
113)Cadmium(1893AD)
114)Bordeaux(1895AD)(small size1 French colony cost me 131G=>got 11G+Settler+Atomic Theory)
115)Barcelona(1895AD)(Size12 Spanish city=>cost 1328G=>got 302G+7Units)
116)Indium(1895AD)
117)Salamanca(1896AD)(Size 12 Spanish city => cost 1731G=>got 308G+4Units)
118)Valladolid(1896AD)(Size 11 Spanish city=> cost 1116G=> got 256G+5Units)
119)Stannum(tin)(1896AD)
120)Cadiz(1897AD)(Size 12 Spanish city=>cost 1696G=>got 311G+10Units )===> add memo : manual says under Fundi you get 10 free units=> wrong only 8
121)Seville(1899AD)(Size 12 Spanish city=> cost 1690G=>got 316G+5Units)
122)Madrid(1900AD)(Size 7 Spanish capital => spoils of war: "the Collosus"+147G)
123)Toledo(1900AD)(Size 12 Spanish city=> cost 720G=> got 268G+5Units)
124)Saragossa(1900AD)(Size 10 Spanish City=> cost 659G=>got183G+3Units)
125)Bilbao(1900AD)(Size 6 Spanish city=> cost 288G=> got56G+2Units)
126)Matsuyama(1900AD)(Size 8 Japanese city=> cost 1120G =>got 216G+14Units +Japanese partisans )
127)Liverpool(1902AD)(Size 12 English city=>cost 2224G=>got 192G+5Units
128)Antimoon(1902AD)
129)Tellurium(1902AD)
130)Kyoto(1903AD)(Japanese Capital: plunder 225G+get Oracle)
131)Nagoya(1903AD)(Size 7 Japanese city=>cost 1490G=> got 93G+4Units)
132)Birmingham(1903AD)(Size 9 English city =>cost 936G=> got:161G+3Units)
133)Jodium(already have a city called Naples)(1903AD)(Size2 French City(to close to my territory and a way to get a little peace):cost 129G=>got:10G+1Settler+peace)
134)Nagasaki(1904AD)Size 11 Japanese city:cost 2567G=>got:216G+5Units)
135)Osaka(1905AD)(Second Japanese Capital taken by force=> got 104G)
136)Edo(1905AD)(Size 11 Japanese City=> cost 1400G=> got 221G+5Units)
137)Nara(1905AD)(Size 12 Japanese city=>cost 1600G=> got 193G +4 Units)
138)Yokohama(1905AD)(Size 8 Japanese city => cost 454G=> got 73G+4Units)
139)Rheims(1906AD)(Size 12 French city=>cost 2112G=> got 185G+6Units)
140)Izumo(1906AD)(Size 12 Japanese city=> cost 1420G=> got 330G+5Units)
141)Rouen(1907AD)(size 7 French city=> cost 1898G=> got 154G+3Units)
142)Sapporo(1907AD)(Size 5 Japanese city=> cost 280G=> got: 108G+3Units)
143)Shimonoseki(1907AD)(Size 6 Japanese city => cost 305G=> got 140G+ 2Units)
144)Chartres(1907AD)(Size 4 French city => cost 814G=> got 109G+2Units)
145)Oxford(1908AD)(Size 12 English city=> cost 1610G=> got 208G+5Units)
146)Reading(1908AD)(Size 12 English city=> cost 1540G=> got 197G+5Units)
147)Norwich(1909AD)(Size 12 English city=> cost 2560G=>got 210G+6Units)
148Xenon(1909AD)
149)Brighton(1910AD)(Size 11 English city=> cost 1826G=>got 203G+Fundamentalism+4Units)
150)Richmond(1910AD)(Size 9 English city=> cost 1020G=> got 107G+Guerrilla Warfare+3Units)
151)Cesium(1910AD)
152)NottingHam(1911AD)(Size 12 English city=> cost 2850G=>got 225G+10Units)
153)Leeds(1911AD)(Size 12 English city=> cost 1920G=>got 207G+4Units)
154)London(1912AD)(Size12 English city=>cost 2950G=>got 237G+Marco Polo's Embassy+8Units)
155)Warwick(1912AD)(Size 12 English city=> conquered=> got 162G)
156)York(1913AD)(Size 12 English City=> cost 1725G=> got 266G+5Units)
157)Coventry(1913AD)(Size 7 English Capital=> got:159G)
158)Canterbury(1913AD)(Size 12 English City cost 960G=>got:212G+4Units)
159)Hastings(1913AD)(Size 12 English city cost 1550G=> got 185G+4Units)
160)Dover(1914AD)(Size 11 English city cost 371G => got:359G+3Units)
161)Exeter(1914AD)(Size 8 English city cost 217G => got 98G+3Units)
162)Barium(1914AD)
163)Brest(1915AD)(Size 5 French city Captured => got 46G)
164)Lanthaan(1915AD)
165)Cherbourg(1916AD)(Size 12 French city cost 4496G=> got:203G + 12 Units)
166)Grenoble(1916AD)(Size 12 French City cost 1120G=> got:192G+4Units)
167)Bayonne(1916AD)(Size 6 French City cost 676G=> got:60G+2Units)
168)Lyons(1917AD)(Size 3 Captured French Capital=> got Cop.Obs+104G)
169)Besacon(1917AD)(Size 11 French city=> cost 1262G=> got:126G+3Units)
170)Dijon(1917AD)(Size 12 French City=> cost 1200G=> got: 126G+6Units)
171)Tours(1918AD)(Size 12 French City=> cost 1660G=> got: 170G+7Units)
172)Orleans(1918AD)(Size 12 French City=> cost 1560G=> got:155G+ 4Units)
173)Toulouse(1918AD)(Size 4 French City=> cost 435G=> got: 87G+3Units)
174)Paris(1918AD)(Size 12 French City=> cost 1160G=> got: 139G+5Units+Hanging Gardens)
175)Poitiers(1919AD)(Size 7 French Capital=> got: 86G)
176)Avignon(1919AD)(Size 9 French City=> cost 840G=> got 156G+4Units)
177)Strasbourg(1919AD)(Size 7 French City=> cost 444G=> got 121G+2Units)
178)Marseilles(1919AD)(Size 12 French City=> cost 1260G=> got 151G+4Units)
179)Amiens(1919AD)(Size 8 French City=> cost 780G=> got 106G+5 Units)
180)Cerium(1919AD)
181)Praseodynium(1919AD)
182)Issus(1920AD)(Size 3 French City => cost 130G=> got:189G+1Unit)
183)Neodymium(1928AD)
184)Promethium(1933AD)
185)Samarium(1934AD)
186)Europium(1937AD)
187)Gadolinium(1937AD)
188)Terbium(1938AD)
189)Dysprosium(1939AD)
190)Holmium(1939AD)
191)Erbium(1940AD)
192)Thulium(1941AD)
193)Ytterbium(1941AD)
194)Lutetium(1945AD)
195)Hafnium(1945AD)
196)Tantalium(1949AD)
197)Outpost(1952AD)
198)Tungsten(1952AD)
199)Rhenium(1953AD)
200)Osmium(1961AD)
201)Iridium(1961AD)
202)Platinum(1962AD)
203)Aurum(1965AD)
204)Kwik(1967AD)
205)Thallium(1968AD)
206)Plumbum(1970AD)
207)Bismuth(1970AD)
208)Polonium(1971AD)
209)Astatine(1972AD)
210)Radon(1973AD)
211)Francium(1974AD)
212)Radium(1976AD)
213)Actinium(1980AD)
214)Thorium(1980AD)
215)Protactinium(1980AD)
216)Uranium238(1980AD)
217)Neptunium(1980AD)
218)Plutonium(1981AD)
219)Americium(1981AD)
220)Curium(1981AD)
221)Berkelium(1981AD)
222)Californium(1982AD)
223)Einsteinium(1982AD)
224)Fermium(1982AD)
225)Mendelevium(1982AD)
226)Nobelium(1982AD)
227)Lawrencium(1982AD)
(I'm almost through my chemical ellements only 10 left with a name)
Shade 
Last edited by shade on 14-06-2002 at 01:45
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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quote: Originally posted by shade
But there still are some questions:
-In the other thread a read a referal to the fact that Ming would even have succeded in scoring over 20.000pts,So I would like some more info about that event(difficultylvl,exact score,random map or homemade map?,...)
-What is allowed??airfielding mined hills&mountains,...
...
Shade |
If I remember correctly, (ming, feel free to correct me if I'm wrong)
I had scored in the 18,000 somewhere, Ming easily (if you can all that sweat easy) and kept going to almost 21,000 to discourage me from trying again. We had traded records 3 or 4 times.
Deity, raging, random large map. It was before MP so it wasn't the gold addition. It was before a lot of the cheats were known, so I'm sure we didn't use the airbase trick, unless it was actually just an airbase. I don't think we rehomed caravans.
I am sure we tried a few starts untill we liked one.
Good luck, we will start preparing the rubber room now.
RAH
Anything else MING?
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freshman
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Maybe this is a game where multiple people could contribute - each taking a turn of tedium to spare one person from the full effects.
So my advice would be to turn this into a succession game.
Otherwise a game like this is simply a game of endurance.
It's the kind of thing you'd do while in prison to kill time.
PS I might try a partial turn just to see the food caravan trick in action, but that's it.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:15
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Another approach: write a program to buy 40 shields for 235 golds in all your caravan-building cities (assume that you have 10 shield production to finish the caravan the next turn). The program will check if you have discovered gunpowder, and go through the city information part of memory. For each of your civ's city, the program will check if it is building caravan and have 0 shields accrued. If so, the program will purchase for it. (If you don't want a city to get purchased shields, just change the building target before running the program).
After you have established your empire, each turn you deliver commodity caravans first to accrue enough money then run the program---pppppf!! However at start of each turn you still need to select commodity for each caravan, and that takes a lot of time.
To facilitate moving, you need a fast computer, and name your cities in pairs (for example, 1A0, 2A0, 1A1, 2A1, ... 1A9, 2A9, 1B0, 2B0, ...). 1A0 and 2A0 will be closest to each other, and you always send food caravans between them, so you won't make a mistake.
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freshman
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How do you write a computer program to interface with the gui of another application?
Now that I think about it, I guess there are QA-tools that you hear about QA people using to automate tests of gui programs. Maybe you could get ahold of some of those tools. Could be as simple as teaching the tool a procedure by certain click movements to automate it. Don't know the names of these QA tools - I'm sure a google search would come up with a few. And they're not cheap either, I'm sure.
As far as a naming convention, having a [1-2][a-z][0-9] format seems confusing (you might make the mistake to pair up 1a1 with 1a2 instead of 2a1.)
I'd use [a-z][a-z][0-1] as a naming convention - then there's no ambiguity.
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freshman
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Just talked to a buddy in our software QA department.
"QAPartner" apparently works on general gui
another one which is for web-based enabled gui is
"Silk"
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:15
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Before you get too far, I have a suggestion. Try for the max score on a minimum sized world(25x40). For a record, it would be best if a standard world map of that size existed, but I suspect it does not. To relieve tedium, I would also offer the following additional restrictions:
1) No use of food caravans to increase city population.
2) No engineer terrain transformations allowed. Settler only mining and irrigation transformation of jungles and swamps allowed.
3) No airbases allowed. I could change on this one, I like them.
If you or someone else wants to post such a b4000.sav, I will try it. It probably only takes an evening to conquer the world, and one or two more to max out the score.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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quote: Originally posted by Julius Brenzaida
Shade, I am also running for the record, but with a single little starting cheat : a premade map. Rivers everywhere, opponents on ice island unable to build a city. I’ve opened up all huts (many before founding my 1st city) and have started with a huge army and lot of money to immediatly build wonders.
in 500 bc (deity, raging hordes), I’ve already the 255 cities and 150’000’000 citizen.
I’ll keep you informed of my progress. It’s obvious it is easier that way. I don’t pretend to hold any record that way, but I will be able to check the max score and the max population (that’s what I am mainly interested in).
If anyone wants the starting map, I can put it in an attachement here.
Except for the premade map, I don’t cheat at all. Oh yes, it is a gigamap for MGE or ToT only. |
One question.
If the AI is never going to build a city, what do you need a large non-army for? A few troops and a a few diplos is all you need against barbs.
It will be interesting to see that even your selective start, how many turns you can play before you just give up and launch the damn space ship.
RAH
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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