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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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From the Civfanatics Infocentre :
quote: Air Missions: Air units have operational ranges within which they can execute air missions. The primary bonus of this is that air units no longer function like super fast ground units.
Airstrikes: Later in the game airstrikes allow a selective destruction of specific buildings.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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quote: How come your profile seems to indicate you joined this forum 6 years before I was even born? |
I'm not really sure it says 1969, but I know that people who've been on these forums for a few years (like me), were given that date when Apolyton changed forum software. I've been around before SMAC and around the time when CIV II was just out.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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quote: Originally posted by Akaoz
I've read that before. But how do they move to a city? Do they have to be based in a perticular area, or do thay have a certain 'reach' within you civ? |
Like Grumbold mentioned, they probably operate on one tile. You choose which target to strike and then the aircraft goes out and hits it. I'm not sure what it looks like, how it is animated, or whether it is animated at all (I sure hope so), but that's how it will work.
Fighters will simply scramble if a bomber comes within range, and I guess there would be a random chance of success of interception.
This is much better than CIV II.
I would be willing to bet that if your fighters are within range, they will also fly to protect the bombers and intercept the interceptors. No one knows for sure, but this is a probability, which is much more realistic!
Of course, there should always be an element of chance, and I hope that there is a chance that these missions will fail.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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quote: Originally posted by Deathwalker:
I have an extra question, if you put a fighter in a city does it defend it against air attacks and the squares around or just the city/base were it is located? |
That's a good question Death, and logically speaking... if Firaxis really did re-examine Air combat and warfare, then they would have to have thought about this. To assume is really all we can do, and I think that they would have allowed for unit scrambling withing the air unit's operational range.
If all of these elements are included in CIV III, air superiority will play a huge role in modern warfare, just as it does in real life.
My only hope is that bombardment in general is effective enough to be worth the investment in the hardware. There seems to be a great deal of people that frequent these forums that believe that artillery in SMAC was a waste of resources. Hopefully, these units will be more effective than in SMAC.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Grumbold:
If planes can protect units from air attack within their operational range, I'm sure that there will be an "intercept" command, whereas they will try to intercept any incoming aircraft threat.
I really hope that these are in the game because I absolutely hated the way air combat worked in other CIV games, and SMAC included.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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quote: Originally posted by Faboda
And the real freaky thing is that even though I'm only a prince he's only a fecking warlord!!!!!! |
Actually, both events occured, Faboda. I did take a "leave of absence" one might say: A bunch of things happened; I got really, really ill, and very nearly died; I bought a house and moved; I changed jobs; I got married; all in 2 years... and I'm only 28 years old! Yikes! Insane huh?
And... my count from before was lost. I used to be the web master of the site that is now known as Apolyton's SMAC site, until I decided to give it up in Markos' very capable hands.
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YahMon
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Lynchburg, VA
Oct 2001 time: 05:15
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I hope they have included an option to execute all air attacks simultaneously so that a city with say 4 sam sites would not get 4 attacks vs. EACH plane I send their way
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TVA22
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I thing that would be really cool, if you were on the dealing end of it, but imagine in multiplayer games-- someone has 1 stealth bomber in range of one of your major cities-- they launch an attack against your solar plant, your factory, and your power plant, or some awful combination like that. In 1 turn, they destroy all that, then how many will it take you to recover, assuming you can't just rush buy stuff? A LONG TIME. You might lose the war because of 1 stealth bomber... Sure, I know you'd have fighters, so they'd never get away that easily, but still, seems kind of powerful to me.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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