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Crouchback
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quote: Originally posted by Grumbold
Artillery was absolutely vital and worked well in CtP1/2. I expect it to be properly balanced for Civ III even if it was badly done in SMAC. |
Actually I felt almost the other way.
Artillery was done very badly in CTP2 for two reasons. Firstly it was way too powerful. Two stacks of twelve cannons could take the world in CTP2, with the opposition artillery dying first without a shot in response. But you got to love the way CTP2 artillery killed non-armoured units off double quick. Though I loved the way bombarding a city killed non-armoured defenders off double quick, it didn't provide much of a challange.
The automatic counter bombard function in SMAC was much more realistic/useful and helped game play. That said, I never bothered to build bombard units in SMAC for anything but city defence and occasional nuisance value. The AI's artillery always seemed so much more effective than my weak little pea-shooters, and there were more interesting offensive units to build.
So something of the SMAC concept and nearer the power of artillery in CTP would be great.
David
Last edited by Crouchback on 18-10-2001 at 00:23
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YahMon
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Lynchburg, VA
Oct 2001 time: 05:15
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artillery is capturable in Civ3 which should balance their effectiveness a bit. Artillery will still be slow and vulnerable to airstrikes and missiles. I think this feature will add alot of depth to naval combat and importance since coastal forts can be built with cannons vs. battleships.
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