 |
|  |
 |
|
Cam
|
|
Australia
Jan 1970 time: 14:42
|
|
Jesús Balsinde's Alba de América at spanish.apolyton.net/ is an example of a scenario where two tribes are allied at the start of the game and forbidden to negotiate and therefore cancel the alliance.
In events you use the 'double negotiation' event:
@IF
NEGOTIATION
talker=French
talkertype=HumanOrComputer
listener=English
listenertype=HumanOrComputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=English
talkertype=HumanOrComputer
listener=French
listenertype=HumanOrComputer
@THEN
@ENDIF
…and Cheat > Edit King > Edit Treaties > Alliance, and Cheat > Edit King > Set Attitude to make the initial diplomacy fall into place.
This of course puts your tech trading partly out of reach. You could use a 'received tech' and 'give tech' event to force a trade...
@IF
RECEIVEDTECHNOLOGY
technology=0
receiver=French
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=English
technology=1
@ENDIF
@IF
RECEIVEDTECHNOLOGY
technology=1
receiver=English
@THEN
TEXT
The French receive Chemical Warfare from the English. The English receive Advanced Interrogation from the French.
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=French
technology=0
@ENDIF
This is untested however, but should work in theory.
|
|
|  |
 |
|
KhanMan
|
|
Fort Worth, Texas, USA
Jan 1970 time: 05:12
|
|
This works...and another thing you can do to change the alliance is to set up an event that if a certain city is taken, the allies declare war.
I use this in my work-in-progress fantasy scenario, where the evil Menkorians start out allied to two turncoat kingdoms, then break the alliance if a key city on the kingdom's border ever falls...
-KhanMan
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|