 |
What civ ability has biggest benefits
This poll is closed. |
| militaristic |
   |
3 |
8.57% |
| commercial |
   |
4 |
11.43% |
| expansionist |
   |
4 |
11.43% |
| scientific |
   |
12 |
34.29% |
| religious |
   |
3 |
8.57% |
| industrious |
   |
9 |
25.71% |
| Total: |
35 voters |
100% |
|
|  |
 |
|
ColdWizard
|
|
i'd say industrious, faster workers and more production
|
|
|  |
 |
|
Grunthex
|
|
Calgary
Oct 2001 time: 22:15
|
|
I've argued with myself repeatedly about this over the last few weeks now. I know I'm not impressed much with Religious. The discount is almost negligible, and while the government transition is useful, it doesn't suit my form of play at all. I'm not a big fan of Militaristic either. I don't need a cheap army, if I have a good army. I hope.
Scientific SEEMS good, but really, a discount on a few buildings, and a few free techs just doesn't cut it for me either. If I'm playing my way, I get all the techs fast enough, that's not gonna do it.
The other 3, well, I want them ALL. Commercial is probably the least valuable of the three, but man: Discounted monetary buildings, AND extra trade per city? That extra trade per city almost (it seems, having not PLAYED the game) should counteract the scientific free techs just by having more trade in all my cities.
Expansionistic is great. I love the free scout at the beginning so I can see where to place my perfect non-overlapping cities, and better goodies is just fine by me too.
My holy grail is Industrious. The hardest part of getting a new city up and running in a perfectionist world is the time to get those first few improvements, and the extra production, while it might be unnoticable by the time the city hits size 5 or 6, is indispensable in those first few years for EACH city. The benefits never really go away.
So I'll likely play my first game as either the Americans, the French or the English, since I can't have a freak mutant hybrid of the three... the Canadians!
|
|
|  |
 |
|
Grunthex
|
|
Calgary
Oct 2001 time: 22:15
|
|
Well, I was planning on creating the Canadians. If possible, with Expansionist, Industrious, AND Commercial. Like I said, sort of a French-English-American hybrid. So what if we're superior to everyone else, I won't mind!
Blake, your post says every combination of abilities is there, AND one of the combinations is there twice. That's impossible. There are 16 distinct combinations, so if you double one up, with only 16 civs, you can't have them all. I'm not sure which list is the most up to date, so I'm not sure.
|
|
|  |
 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:15
|
|
Grunthex, heard there are 15 distinct combos..
anyway,, already the results are showing the same as they did on this exact same poll at civfanatics :-D it was tied between industrious and scientific
|
|
|  |
 |
|
Grunthex
|
|
Calgary
Oct 2001 time: 22:15
|
|
Um, Oops? I don't what I was thinking earlier, but when I write em out on paper you're quite right. There are only 15 combos. I will go back to school one day. My apologies.
|
|
|  |
 |
|
Sabre2th
|
|
I think they'll all end up somewhat even in the end. I trust that Firaxis balanced them nicely. Since I rely on technology, science will probably be the most useful for me, but I imagine it'll be different for everyone. I should also mention that the game has changed significantly and the effects may not work exactly as we expect in civ3. Just my $.02
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|