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Tony Braim
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Hello-
I asked this question some time ago, but no one at the time could give me much help. Hopefully someone new to the site can help, or someone who'sbeen here has since figured it out.
I downloaded a mod pack which was very well done, and enjoyable, except for the fact that LW upgrades all warships to carriers. How does the game determine what to upgrade, and is there something I could change (in rules.txt?) to prevent this conversion? Thanks!
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ottok
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tampere,FINLAND
Oct 1999 time: 05:12
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example
Sertteles, Exp*, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 ->
Engineers, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp*, 000000000000000
*- at make it
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I believe I may be of some help, but first im gonna need to download this modpack could you give me the site i have a theory put need to test it. Or just email me the rules.txt my email is in my profile
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I ran a test back awhile ago about this...
Lemme find the results...
(5 minutes later)
Okay, this was an interesting discussion about playing a game backwards, with some research I did about Leo's in there.
http://apolyton.net/forums/Forum4/HTML/000462.html
[This message has been edited by Fast_Eddie (edited February 13, 2000).]
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