Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > targeting nukes?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dida is offline Dida
Prince

Jan 2000
time: 05:15
  Old Post 18-10-2001 04:49 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
targeting nukes? Increase Your PM Length

how does the set target option works for Nuke? is there a "launch nule" botton somewhere that I hit to launch all nukes?
Nukes are behaving strangely in CTP2. sometime I launch a nuke at enemy city, it will just disappear half way in the flight, nothing happend, my nukes just disappears. that sux.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:15
  Old Post 18-10-2001 19:43
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

That is a very good question!!! I'd like to know too, so if there is anyone out there who knows please share!

Cube is offline Cube
Warlord
El Paso, Tx
Nov 2000
time: 22:15
  Old Post 19-10-2001 04:47
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Targeted nukes only launch when, an AI attacks you with nukes. If Civ A Launches a nuke against you and you have x missiles targeted against civ A and they have enough fuel, they will nuke their cities. the thing is I don't think the AI even builds nukes So it's a waste of time to build them.

the reason your nukes aren't getting where you want them to is that they don't have enough fuel. they can only move 20 tiles with out blowing up.

Dida is offline Dida
Prince

Jan 2000
time: 05:15
  Old Post 19-10-2001 07:35 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Cube

the reason your nukes aren't getting where you want them to is that they don't have enough fuel. they can only move 20 tiles with out blowing up.


that's what I thought, but the game don't show the nuke blowing up in the air, so I'm kindda confused.

Also, did you have this problem? when playing the game on Ultra Large World map, it will freeze up randomly?

Cube is offline Cube
Warlord
El Paso, Tx
Nov 2000
time: 22:15
  Old Post 20-10-2001 04:36
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

also, did you have this problem? when playing the game on Ultra Large World map, it will freeze up randomly?

no, but I haven't gotten very far in the game yet using a gigantic map 180 by 90 which is about the same size as Ultra gigantic.

Is the AI building nukes in your game Cuz in all of mine the AI has never built a nuke, and once I had a heck load of nukes and they didn't build any.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 20-10-2001 15:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

This is probably for CTP2 - Mod forum but has anyone thried SLIC like this:

code:
//strategies.slc for MyMOD HandleEvent(NextStrategicState) 'StrategiesSpecial' pre { int_t my_cities; int_t strat_rnd; player[0] = g.player; my_cities = player[0].cities; strat_rnd = random(100); if (strat_rnd <= 50) { if (HasAdvance(player[0], ID_ADVANCE_AERODYNAMICS) || HasAdvance(player[0], ID_ADVANCE_SUPERSONIC_FLIGHT) || HasAdvance(player[0], ID_ADVANCE_ADVANCED_COMPOSITES)) { ConsiderStrategicState(player[0], 9800, StrategyDB(STRATEGY_AIR_SPECIAL)); } } strat_rnd = random(100); if (strat_rnd <= 33) { if (HasAdvance(player[0], ID_ADVANCE_GUIDED_WEAPON_SYSTEMS)) { ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_MISSILE_SPECIAL)); } } strat_rnd = random(100); if (strat_rnd <= 50) { if (HasAdvance(player[0], ID_ADVANCE_NATIONALISM) || HasAdvance(player[0], ID_ADVANCE_NEURAL_INTERFACE)) { ConsiderStrategicState(player[0], 9800, StrategyDB(STRATEGY_SPECIAL_SPY)); } } strat_rnd = random(100); if (strat_rnd <= 33) { if (HasAdvance(player[0], ID_ADVANCE_NUCLEAR_POWER) && WonderOwner(WonderDB(WONDER_NANITE_DEFUSER)) < 0) { if (my_cities > 35) { ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_THE_MAXIMUM_NUKES)); } if (my_cities <= 35 && my_cities > 20) { ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_THE_AVERAGE_NUKES)); } if (my_cities <= 20 && my_cities > 6) { ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_THE_MINIMAL_NUKES)); } if (my_cities <= 6) { ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_A_PAIR_OF_NUKES)); } } } if (my_cities < 4 && g.year > 75 && player[0] != 0) { ConsiderStrategicState(player[0], 9999, StrategyDB(STRATEGY_SMALL_EMPIRE)); } }

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:15
  Old Post 24-10-2001 01:05 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

And that chunk of code means that...?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 24-10-2001 10:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

I just hoped that sombody from MOD-forums would read this.
I was probably wrong.
Anyway I gave an example how stategies can be chaged through SLIC.
It's just a part of my code.
It changes strategies for specail units
depending of certain techs on random bases
& gives AI abilities to build nukes from time to time.
It won't on it's own I just wanted to say that you CAN MAKE AI to build
NUKLES.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:15
Post  Old Post 24-10-2001 11:47
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hey folks,

I destroyed a nuke sitting in an enemy AI city a few games ago. So I guess if the conditions are right they'll build some. I was getting whipped at the time though... maybe their power and dominance had something to do with it.

Shadow

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 24-10-2001 17:29
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Remove this text

If AIs have nukes they will target their enemies with them,
so if you are at war with a nuclear force AI, and you fire your nukes,
his nukes woudl be fired at you at once.
(exept if his nukes are already targeting some other AI)

AI will not normaly fist attack with their nuclear arsenal.
P.S.

You can chage that in startgeis.txt by adding this line in all war
stratgeies (like SEIGE,ATTACK,DEFENSE):

PHP:

NuclearFirstStrike
: Enabled
    NuclearTargeting
:
  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0314 seconds (88.21% PHP - 11.79% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net