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Dida
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how does the set target option works for Nuke? is there a "launch nule" botton somewhere that I hit to launch all nukes?
Nukes are behaving strangely in CTP2. sometime I launch a nuke at enemy city, it will just disappear half way in the flight, nothing happend, my nukes just disappears. that sux.
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Dida
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quote: Originally posted by Cube
the reason your nukes aren't getting where you want them to is that they don't have enough fuel. they can only move 20 tiles with out blowing up. |
that's what I thought, but the game don't show the nuke blowing up in the air, so I'm kindda confused.
Also, did you have this problem? when playing the game on Ultra Large World map, it will freeze up randomly?
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player1
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Belgrade, YU
Sep 2001 time: 06:15
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This is probably for CTP2 - Mod forum but has anyone thried SLIC like this:
code:
//strategies.slc for MyMOD
HandleEvent(NextStrategicState) 'StrategiesSpecial' pre {
int_t my_cities;
int_t strat_rnd;
player[0] = g.player;
my_cities = player[0].cities;
strat_rnd = random(100);
if (strat_rnd <= 50) {
if (HasAdvance(player[0], ID_ADVANCE_AERODYNAMICS)
|| HasAdvance(player[0], ID_ADVANCE_SUPERSONIC_FLIGHT)
|| HasAdvance(player[0], ID_ADVANCE_ADVANCED_COMPOSITES)) {
ConsiderStrategicState(player[0], 9800, StrategyDB(STRATEGY_AIR_SPECIAL));
}
}
strat_rnd = random(100);
if (strat_rnd <= 33) {
if (HasAdvance(player[0], ID_ADVANCE_GUIDED_WEAPON_SYSTEMS)) {
ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_MISSILE_SPECIAL));
}
}
strat_rnd = random(100);
if (strat_rnd <= 50) {
if (HasAdvance(player[0], ID_ADVANCE_NATIONALISM)
|| HasAdvance(player[0], ID_ADVANCE_NEURAL_INTERFACE)) {
ConsiderStrategicState(player[0], 9800, StrategyDB(STRATEGY_SPECIAL_SPY));
}
}
strat_rnd = random(100);
if (strat_rnd <= 33) {
if (HasAdvance(player[0], ID_ADVANCE_NUCLEAR_POWER)
&& WonderOwner(WonderDB(WONDER_NANITE_DEFUSER)) < 0) {
if (my_cities > 35) {
ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_THE_MAXIMUM_NUKES));
}
if (my_cities <= 35 && my_cities > 20) {
ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_THE_AVERAGE_NUKES));
}
if (my_cities <= 20 && my_cities > 6) {
ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_THE_MINIMAL_NUKES));
}
if (my_cities <= 6) {
ConsiderStrategicState(player[0], 9900, StrategyDB(STRATEGY_A_PAIR_OF_NUKES));
}
}
}
if (my_cities < 4 && g.year > 75 && player[0] != 0) {
ConsiderStrategicState(player[0], 9999, StrategyDB(STRATEGY_SMALL_EMPIRE));
}
}
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