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Scipio Centaurus
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When running sea formers on auto pilot I have noticed that every once in a blue moon they will build a sensor array in the middle of the ocean. I have no idea if these 'sonar bouy' are effective. In all the time I've been playing, I've only seen 2 or 3 of them. BTW, there is no option for a sea former to build a sensor array in the manual terraform menu.
- Scipio
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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Following your post I opened my test scenario again, and placed a sensor array in the ocean and built a base over it.
No effect on defense at all, either air, sea or against amphibious units. Interestingly even a land-based sensor confers no defensive bonuses on units in a sea base.
But I did learn something again that I don't think I knew. A perimeter defense in a sea base is virtually useless. It confers no defensive bonus against attack by a ship (which is the most common way of capturing a sea base) nor agaisnt aircraft or choppers. It's only use is against amphibious-equipped troops disembarking from a transport, and when was the last time you used those to take a sea base?
A naval yard, of course, confers the 100% defense bonus to your seabase against ship attacks, as does an aerospace center against attack from the air, but in both cases you lose the 25% intrinsic base defense (in other words, the facility ups the 25% to 100%, as does a perimeter defense for land bases).
And on a related topic, if you are a big user of bunkers (and I admit I'm not) - don't place any on squares adjacent to a base - if you strike out from within the base agaisnt a unit in one of these squares, they get the +50% defense bonus. (And if you also have a sensor within range .......... see above)
G.
Last edited by Googlie on 18-10-2001 at 11:36
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:15
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I had thought the criterion was you get the bonus if the sensor is in your Territory (or a pactmate?), same as for who gets to use its sight range. Did your tests cover this?
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Zakharov VII
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quote: Originally posted by Googlie
But I did learn something again that I don't think I knew. A perimeter defense in a sea base is virtually useless. It confers no defensive bonus against attack by a ship (which is the most common way of capturing a sea base) nor agaisnt aircraft or choppers. It's only use is against amphibious-equipped troops disembarking from a transport, and when was the last time you used those to take a sea base? |
Tachyon Fields, though, are important, right? I seem to remember the datalinks saying that Perimiter Defenses give "+100% to defense" and Tachyons giving "+100% to defense from all attacks" or something. I didn't think much of it till I discovered (to my great joy) that my airforce could attack the Perimiter-Enhanced Spartan Bases with no penalty. So, I think that implies that Tachyons do prevent against air and naval strikes, though I haven't tested this (not many of my games get to Probability Mechanics, because it's off my early beelines so I don't get it till later, and most games I quit before then because of my obvious advantage).
Z
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Scipio Centaurus
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quote: Originally posted by Earwicker
I've used the IoD or mindworm release program as a method of keeping AI Pactmates in line. Too often they will roll colony pods into an area I'm planning on developing (land) or a seapod too close to my own shores (where they will steal my terraforming and starve out my bases). Threats to make them surrender the base to me don't always work (uppity schlubs!), so I frequently left with no other recourse. |
Do you release a MW/IoD by moving it into opposition territory and 'transfering control' from the Actions menu, like a regular unit transfer?
quote: If they build a seabase up against a landmass you desire, don't worry. Just drop a colony pod onto the landmass, build a base of your own, and watch their seabase's production collapse for want of minerals. |
Yep. Done that too. Only problem is the competition for resources cuts both ways, since i normally terraform the ocean shelf tiles near my coastal bases.
- Scipio
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