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tuckson
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quote: Originally posted by Falconius
On the other hand, it could be as connor says, or something along those lines. Maybe the game is programmed to absorb squares that are surrounded on three sides by your culture, like that hill is. Otherwise, the mapping would start to contain a lot of goofy looking pockets outside anyone's borders. |
Hah, Would be a cool, rainy afternoon strategie to try to get as many land within your borders with the least number of cities needed. Maybe even something for an Apolyton Contest?
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Crouchback
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quote: Originally posted by SITS
My understanding is that there are two types of 'border'. One is the 'border' around a city which has all the workable lands that can be worked within the city. This expands as the culture grows. First it is one square radius then two etc. |
I hope this isn't true, cause then we're back to CTP2.
But I've not seen a screenshot from the city management screen that shows only a single ring of squares. All of them show the full 21 squares regardless of the city size. So I think culture expands the borders out from the city allowing it to claim the full radius as its own. Hence the Roman's got to the hill first and it's theirs, good on Caesar.
David
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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