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tuckson
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quote: Originally posted by Grumbold
There is an espionage screen for doing all the things spies do. So the spy unit is no longer on the board but spies are still a part of your empires resources. Whether you fund espionage as a % of your income or build spy units which only sit on the espionage screen I don't know. Both styles have been used successfully in the past. This is a good answer to the previous problems of one-man units blocking roads and needing military units to kill which has always been absurd. You should never have been able to block routes with diplomats and spies, forcing the opponent to jump through hoops just to move through their own country. |
Hmmm... Haven't thought on this. Sounds indeed like a valid reason to change the concept.
However, with the concept of borders, it shouldn't be too hard to make it so that a spy unit can mnve freely within your own borders. It doesn't make sense for any unit to be blocked within your borders anyway.
Red alert had a nice feature for spies. They looked like enemy soldiers.
That's also a cool approach.
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tuckson
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To the enemy they could be shown as workers or settlers as long as they'ld be inside their native borders. The enemy would never know it's a spy.
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