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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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My main interest about CIV III is on how Air combat will function and how it will look. I'd like to know whether it will be animated, and how smooth these animations will be.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I CARE! It matter to me whether it is represented graphically, just like anything else in the game: from the guy swinging his sword and hearing the clashing of the steel, to the missile shooting from the submarine and slamming into a village!
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I think I'm just a lot more demanding than you are, and I expect a lot from today's games... and I think a lot of people are in the same boat as I am. In Canada, I pay 80 bucks for a game like CIV III, so when I'm investing that kind of cash for something, I want almost everything to be right on the mark. I don't buy very many games for that very reason: because many just screw something up so badly, it's impossible to play the game.
I had that problem with SMAC. I just couldn't get past the graphics, namely, the unit graphics. If they had been done correctly, I probably would have enjoyed the game a lot more. The sound for many units were the same too, which was also really bothersome.
But, I imagine you're right. Functionality should win over beauty.
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Crouchback
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Did you also notice this titbit from the last page?
quote:
the ability of battleships to have multiple bombardments in a single turn was eliminated and the air superiority missions were added.
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IMO it's the right decision, allowing battleships 4x goes at bombarding would be overkill.
David
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