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Should an 'Agricultural' CSA be added in an expansion pack?
This poll is closed. |
| Yes |
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41 |
70.69% |
| No |
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11 |
18.97% |
| Donīt know / Donīt care / Other |
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6 |
10.34% |
| Total: |
58 voters |
100% |
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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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In the last weeks, a lot of suggestions for additional civ-specific abilities (CSAīs) were made (see http://apolyton.net/forums/showthre...&threadid=25616). IMO, the most promising CSA would be 'agricultural'. I hope that Civ3īs powerful editor will allow to add this ability, but decided nevertheless to post a poll if it should be included in an expansion pack. I suggest the following:
'Agricultural': Free tech - pottery; Effect 1 - irrigated plains yield more food; Effect 2 - enlarged city size without aqueducts/hospitals
My original suggestion for effect 1 was 'extra food in city center', but this was criticized as a possible encouragement for ICS and therefore scrapped. For the same reason, the 'extra-bonus' for irrigated plains should not apply to grassland or grassland with shields. Iīd be interested in further suggestions how to encourage the growth of big cities for an 'agricultural' civ without bringing back ICS (e.g., 'letīs change the size of the food box from 40 to 32').
Effect 2 was already present in SMAC, where the peacekeeper faction could grow their bases to size 9 (instead 7) without hab complexes and to size 16 (instead 14) without hab domes.
Regarding the civilizations that are already included in Civ3, I think that the Chinese could be termed an agricultural and industrious civ rather than militaristic/industrious as they are considered now by Firaxis. Anyhow, the addition of an 'agricultural' CSA would not require the change of some of the present civīs abilities, but could be applied for additional expansion pack civs (and many people, including myself, are longing for them ).
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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This would be quite difficult to balance. Anything that promotes growth is overpowered IMO. Pop growth is essential to civ success.
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d_dudy
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quote: Originally posted by Oerdin
That's a little over powered don't you think? Personally, I hope the expansion pack doesn't contain any new CSAs. There already are enough and adding more only opens the door to greater abuse. |
i agree, and would like to point out that all real civilizations farm at one point and how well they farm is a result of the land they live on more than anything. that and techniques. if everybody had tractors you'd be amazed how much food underdeveloped countries could make
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Arator
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I voted yes. An "agricultural" Confederate States of America should be added to the mix of playable civs! ;^)
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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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Many thanks for your input, Martinus! Great ideas!
Regarding the Japanese, I also thought that the Militaristic/Religious combo of CSAīs shouldnīt be attached to two civs anymore after an expansion pack has been released. I wasnīt sure which civ should be changed, but your reasoning for the Japanese being Agricultural/Militaristic seems to be funded.
I canīt really comment on the Chinese/Mongol rider, but I definitely think that the Chinese should be Agricultural/Industrious. In fact, this was one of the very reasons that I started this poll.
About the Poles ... yes, if they make it, they could also be an agricultural civ.
After the attendant poll about a 'Seafaring' (or 'Maritime') CSA has been closed (so far, the supporters have a solid majority) and Locutus has updated his 'Expansion pack' thread, I intend to start a thread about the assignment of civs to CSA combinations. I suggest that every combination should be used exactly once; with 8 CSAīs, this would result in 28 civs in total or 12 civs in the expansion pack. However, I donīt think it would be a good idea to choose exactly the top 12 of Locutusī list (and BTW, this would not include the Poles ), but rather to take only civs with at least 5% of the votes for granted and to choose the rest according to CSA necessities and world map balance out of Locutusī top 24.
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