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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Do shields still make sense?
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Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:15
  Old Post 19-10-2001 01:13
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Do shields still make sense? Remove this text

Ok. In civs 1 and 2 important commodities like wood, stone, metals, oil and uh.. whale blubber were abstracted as resource shields. Prime sources were forests, mined hills and bonus squares.

Now we have strategic resources: Horses, iron, saltpeter, coal, oil, rubber, aluminium and uranium. These are strategic because of their relative rarity compared to wood and stone.

Now the shields only represent wood, stone and some less used metals. These are pretty common as well. This is acceptable for buildings ( although how much stone and wood does a barracks need? ) but it makes little sense for units.

Consider two cities, X and Y, that are ordered to construct knights. Both recieve iron and horses from the trade network. City X has two hills mined, city Y has little in the way of hills and forests. X can produce many more knights than Y ever could. Even if Y is much bigger than X, and is receiving the most crucial resources, it will still fall behind in production. This is clearly a nonsensical situation.

My alternative would be a system which took into account the population as the main factor behind production. Other factors could include happiness, education, factories, and government type.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 19-10-2001 01:16
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Actually shields represents the labor working on gathering the building materials and putting them together as well as the building material itself.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 19-10-2001 01:39
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Gramphos is right there, but you also have to consider that it's a game. Things like that are abstracted just to keep the game from getting too complex. Certain levels of complexity just aren't as much fun.

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 19-10-2001 01:41
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Well with the Forced Labor that Dan mentioned, it appears that shields are based somewhat on the labor of your citizens. I still think building military units should affect your population though.

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 19-10-2001 03:37 Visit Faboba's homepage!
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Nope, In my opinion sheilds stood for what they always claimed to be - production. That is why sheilds were impoved with power plants ( which is really LESS labour for the citizens surely )

Sheilds represent the ammount of work able to be produced ( sounds strange I know when you talk of getting work produced by mountains............ when you think about the whole shields thing it is strangely complicated )

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 19-10-2001 04:37
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Here's the problem.

Cities were built when technology was advanced enough that not all of the people had to be farmers. Therefore, specialists should be more common then they really are.

Most, not all of your people should be farmers. And then a few people (this number would of course increase as techonology increased and your population expanded) could be laborers, who giveyou production, scientists who science (duh), merchants, traders, that give you money, and craftsmen who give luxuries.

Now the farmers would mostly get food, but some tiles could give you extra things (now represented by special resources). I think this is probably the best way to do it, but probably gets away from the Civ system too much.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 19-10-2001 04:46 Visit dainbramaged13's homepage!
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First of all, its a game.. second of all, have you heard? its shipping in 2 weeeks!

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 19-10-2001 04:53
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quote:
Originally posted by dainbramaged13
First of all, its a game.. second of all, have you heard? its shipping in 2 weeeks!


Whoa, whoa, this game is gonna rock as is! But I doubt it will be perfect. We're just coming up with ideas, Civ III wouldn't be here without ideas...

CygnusZ is offline CygnusZ
Warlord

Oct 2001
time: 05:15
  Old Post 19-10-2001 07:18 Visit CygnusZ's homepage!
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It's not a bad idea, but then wouldn't the crawler abuse that was utilized in Alpha Centauri become rampant in the Civilizaiton series?

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