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narmox
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Canada
Jan 1970 time: 05:15
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I know I did it once on Linux - maybe a year ago, but now CTP complains that the ADVANCE_FUNDAMENTALISM doesn't exist, when it scans for government upon loading.
Has anyone encountered this? I removed the superfluous \r, and it made no difference.
Thanks,
narmox.
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narmox
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Canada
Jan 1970 time: 05:15
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hahaha, running CivCTP from the console in BeOS gave a little more info than in Linux. looks like Advance.txt (in ctp_data/default/gamedata) must be copied or moved to advance.txt. All files should probably be converted to unix text format too, as a lot of the aidata files made the game crash while loading or starting a new game.
whee!
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narmox
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Canada
Jan 1970 time: 05:15
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oh and ctp_data/english/gamedata/Strings.txt should be copied to strings.txt (or is it String.txt -> string.txt) ?
more as I will discover it...
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narmox
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Canada
Jan 1970 time: 05:15
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I wasn't using only CD's mod, I also had the add-on "Ultimate CTP" or something. That's the one that added Strings.txt, which of course wasn't the same as strings.txt. Well it's all fixed now, except that I find the AI much too powerful with CD. I couldn't believe it. at emperor level, by 1000 BC, they had started building emancipation act, each had like 10 cities with roads all connecting them, all city walled, and with a lot of irrigation.
I tried another time, at warlord (gah I hate warlord), and by 2000 BC my neighbours already had 4 cities with roads!
where do they get all that production???
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narmox
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Canada
Jan 1970 time: 05:15
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is it me or are there some problems with these patches?
First, Crime Syndicate seems to be available from the beginning, though it takes a few 1000's of turns to discover. Then, if I do discover it, nothing happens. the game goes right back into research crime syndicate. The AI seems to be able to research it however, but if I exchange with them, I don't actually get it. I expect the same will happen to a few other techs/govs ... This is with the CMmod
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SoulFisher
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I was creating a scenario/mod (it's both, really) and I had the same problem! An advance I added was available to research, but, when I researched it, it just started over -- without any messages to me or anything. The AI appearantly would not research it either and would ask me to trade for it. When I traded with them, I would get their tech, but, they would not get mine -- 10 turns later, they would ask to trade for it again! Kinda cheap, huh?
I'm using only the 1.2 CTP patch (and the files I modified myself). I added the advance purely with the EasyMod utility.
Thanks.
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narmox
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Canada
Jan 1970 time: 05:15
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I think it's called the "Ultimate CTP mod". It's a mix of Celestial Dawn's "CTP as it should be" and LWLS or something (which adds 4 new governments: crime syndicate, semi-democracy, police state and anothger one)
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bighouse
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Here's a list of things that I did to make the Apolyton Pack mod work with the Linux version of CTP. You should be able to convert other mods using similar steps.
The pathnames are from the Apolyton Pack, use the apropriate pathnames for the mod you are converting.
Hope this helps.
1. Convert all text files to use newline instead of CRLF (i.e. convert from "DOS format" to "Unix format").
2. Convert filename SCENARIO.TXT to lower case in scenario/Apolyton/scen000[0213]
directories.
3. Delete scenicon.tga, packicon.tga from scenarios directory. CTP crashes if
these files exist.
4. Convert scenarios/Apolyton/english/gamedata/STRINGS.TXT to lower case.
5. Convert all files in scenarios/Apolyton/default/gamedata to lower case.
6. Convert all files in ctp_data/english/gamedata/gl to lower case.
7. Convert unit graphics in scenarios/Apolyton/default/graphics/pictures to
lower case. (UPU and CC files).
8. Convert file names in scenarios/Apolyton/default/graphics/sprites to all lower
case.
9. Convert file names in scenarios/Apolyton/default/graphics/video to all lower
case.
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