 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:12
|
|
I have been toying with a very similar idea: A 1066 Hastings scenario played out on a map with terrain, cities and units extracted from the Bayeux Tapestry.
Similar to the old maps in that it would have a creamy background with ocean being represented by blue S-lines, forests by groups of "stick" trees and cities by different house styles found on the tapestry.
The whole tapestry has a humongous variety of icons, terrain features and units that could be used...
Of course the gametext and unit names would have to be translated into Latin to match the historical text on the tapestry. Well maybe I'm going a little far...
|
|
|  |
 |
|
Allard HS
|
|
Yeah, my Republic scenario has a 16th century map. All terrain is light brown, and the frontiers with the sea (couldn't make frontiers with other countries) are yellow. In the version online at CSC it's still pretty old, but I got a new version with better terrain and cities in the same style. They still wait more updating to be considered a "real" update to be uploaded, but if you wanna see, I can email it.
I also used unused terrains and resources to make boxes appear on the map with nice 16th century legend boxes and even country names, which looks pretty cool (a bit too small though).
I got one guy who mailed me once: "Why does all terrain look like desert?". hmmm.. quite a discouraging remark.
I think it's one of the nicest thing to do with civ2; to edit the whole game to look completely different. Also, it can be done pretty easily. A color replacer over the seashores a few times and it already looks fine.
It's also possible to change the game font, but you need to hex-edit the civ2.exe file (so not useful for scenarios). Also you gotta be careful to choose the appropriate font to make it look good.
To do this, open civ2.exe in your hex-editor, search for Times New Roman, and change it to another font you have (in the \windows\fonts directory). You can also change the other 2 fonts (Arial and System), but they are used less often in the game, and you'd need a real short name to make it fit.
Nemo, your idea sounds great too! Much nicer than all those ww2 scenarios. After all, how many 1066 scenarios are there? Only one, and that's a very crappy and old one.
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:12
|
|
Mindseye:
You know the tapestry quite well if you know about the comet... I have a 1/4 scale copy of the whole thing, about 60 feet long which could make for a good starting point.
But it's a lot of work and I don't know if it would be fun to play which is the key reason for making a Civ2 scenario... Looking good accounts for 95% of the work but will not make up for a boring, unplayable scenario.
I'm still thinking about it...
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|