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izmircali
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Izmir, Turkey
Sep 2001 time: 05:15
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From the review units only have attack, defense, and hit points (which are standardized). Granted it looks like units will also have special abilities (the editor screenshot had a tab) so I hope that helps. Also combat is done in rounds instead of to the death.
But I don't see why firepower was eliminated, i mean a tank obviously has more firepower than a phalanx. Same goes with diffent hit points. Perhaps they combined firepower (since it appeared to be a multiplier to attack or defense) into the two stats but I have my doubts on this new combat system.
Anyone else know better? did i read this preview wrong?
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I just hope that a Musketman doesn't loose to a Phalax very often. I mean, the technologies are totally different, and the Musketman are far superior.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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Jason, thats one thing Im not so sure about... all the stats for early units seem very low to me.. they dont strt getting big enough until about industrial age.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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I suspect that removing firepower was part of the simplification effort we've read about. Just glancing at the attack and defense strength is all you need to know now. And of course you have to consider the morale (regular/veteran/elite).
As for a 3/3 musketeer taking on a (presumably) 1/2 phalanx, the musketeer should win but will take some damage, given equal morale. I don't think this is unrealistic. Musketeers do have firearms, but the primitive gunpowder weapons were slow to load and unreliable, so it's not inconceivable that a hand-to-hand combat unit like the phalanx could get in and do some damage.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Well, regardless of what can beat what... I wouldn't want to see an army of spear throwers beating up on an army of riflemen. That isn't only inaccurate, but it's agrivating and not very much fun. You would expect that a civilization that is vastly more advanced than another, would easily take out a bunch of rock throwers.
What is the difference between a rifleman and a phalanx, other than their attack, defence ratings? Is there anything that distinguishes these units appart other than those ratings? Is there anything that would almost certainly guarantee that the rifleman would win?
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Ya... you're right ChrisShaffer.
...but what if it was a Musketman and a swordsman? Would there be a big difference between the two?
I guess we'll have to see.
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izmircali
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Izmir, Turkey
Sep 2001 time: 05:15
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The rounds thing is also what gets me. Lets take the Phalanx vs Armor scenario (based on what we know). It said a 90% chance of winning in any given round and it goes 3 to five rounds. So elites can go more rounds than "green" units which is good. But really, an elite bunch of phalanxes (even the Theban sacred Band) I doubt can go more rounds than a green (3) or veteran (4) armor.
I'm hoping that tanks will have a ranged attack (not bombardment) as do gunpowder units (I think there was a ranged attack capability, can anyone else confirm that?)
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StratAll
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Belgium
Sep 2001 time: 06:15
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Hey,
I think what they meant with the 90% thing is this :
X = Attacker's attack rating + Defender's defense rating.
% chance attacker wins = Attacker's attack rating / X
% chance defender wins = Defender's defense rating / X
That way you have X = 9 + 1 = 10
And since the attacker has 9 attack it's 9/10 = 90%
And this happens every round until either one's hitbar is depleted.
So as for a phalanx versus a battleship (I'm assuming 24 attack rating because I'm too lazy to check the screenshots) (and assuming they have 3 hitpoints either because of normal morale?)
Attacker % = 24 / (24+2) = 92.3%
Defender % = 2 / (24+2) = 7.6%
So the chance for the battleship to win with 3-0 is
(92,3%)^3 = 78.6%
Come to think of it, that's quite low. Firaxis, please help?
Anyway, the odds for a phalanx to beat a battleship would be
the sum of a 0-3, 1-3 or 2-3 victory for the phalanx which is lower than 0.05%
But with only the 78.6% chance for a battleship to get unharmed in an encounter with phalanx I fear there must be more to the calculation system.
Just my two cents.
Last edited by StratAll on 19-10-2001 at 19:12
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:15
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The realistic battle results may very well hinge on the hp numbers now. It is too bad that FP numbers are not in the mix though, because this would allow for a greater degree of flexibility and control on establishing realistic results.
As long as Firaxis have the hitpoints worked out correctly, then in a straight up battle, advanced units should be able to defeat earlier units (Note that ctp1 had 10hp for all units in the default game, as well as a standard FP of 2 for all units , which was the cause of the unbalanced combat results - but ctp2 had not only different hp/attack/defend numbers for all units, but also different FP and Armor numbers, which allowed for realistic results.)
I have a feeling that there will be some undesirable results, based more on whether a unit is wounded - but this could be offset, for example, by limiting whether ancient units can even have the ability to inflict damage on air units.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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You're calculations are wrong, StratAll. I wish I was a math person so that I could show you, but I know that Krazyhorse can figure it out.
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Bleyn
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quote: Originally posted by Jason Beaudoin
Well, regardless of what can beat what... I wouldn't want to see an army of spear throwers beating up on an army of riflemen. That isn't only inaccurate, but it's agrivating and not very much fun. You would expect that a civilization that is vastly more advanced than another, would easily take out a bunch of rock throwers.
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How is it that it is inaccurate to have an army of spearthrowers beat up on an army of riflemen? After all it happened only a little more than 120 years ago during the Anglo-Zulu War.
At the Battle of Isandlwana on Jan. 22nd, 1879, an army of Zulus armed mainly with spears, attacked and slaughtered a large portion of a British army (armed with rifles) that had been marching against them. Some 1300 British officers and men died in that battle.
Admitedly, there were a large combination of factors that played into that victory, and in that same day at the Battle of Rourke's Drift, a force of a well-led and fortified unit of approximately 140 Welsh infantrymen were able to hold off 4000 troops of that Zulu army, but it can happen.
Superior technology does not always mean victory, as armies have discovered to their misfortune time and again throughout history.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Ya... the British may have taken a beating, but the Zulus out numbered the British by a huge factor. The British simply couldn't kill the Zulu warriors fast enough.
So... in a game scenario, if there were about 10 phalaxes beating up on one rifleman... ok... let them win. That wouldn't bother me, but a one on one battle, forget it.
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