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Ralf
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Sweden
Mar 2000 time: 06:15
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Below quotes I like 
quote: The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features |
quote: In Civ III, one thing you'll notice right away is how disruptive war is. Unlike previous versions of Civ, you will probably not survive if you spend the entire game at war. In Civ III, you will probably have to resort to military action at key points (your neighbors have coal, which you need desperately, but they won't trade you any), but it's entirely up to you. |
Im rather concerned about the latest screenshot though. Why, why so few irrigations, mines & trade-enhancing roads, so late in the game? I always managed to outproduce AI-civs, in terms of applying a dedicated & consistent land-inprovement strategy, throughout the game - both in Civ-2 and SMAC.
Are one able to tweak the game-editor so that all AI-civs improves their land significantly more (like one worker for each city), then in above screenshot?
Last edited by Ralf on 19-10-2001 at 21:59
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gopher
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I eat my own poop
Dec 1999 time: 00:15
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(READING ESPIONAGE AND AIR WARFARE SPECS)
drool................
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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quote: Originally posted by gopher
(READING ESPIONAGE AND AIR WARFARE SPECS) |
So am I. This is what I'm most interested in... air combat.
Dan (ok... I'm on my knees begging here), can you tell me whether two fighters from opposing sides can fight for air superiority, or do fighters only attach bombers and other attack aircraft?
For example, if two opposing fighters that are set on "Air Supremacy" do they duke it out?
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