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joer
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Frankfurt, Germany
Apr 2000 time: 05:15
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I said that the Cossack was lousy UU, and I think the Impi is cool. A movement of 2 for a cheap defensive unit you have nearly right at the start is great.
Think about it: In the beginning, the computer enemy is usually strongest and can wreak havoc among you. As a peaceful expansionist, I often neglect my defence in new cities a bit, concentrating on infrastructure.
A 2-movement defender (twice as fast as the standard) can just hop over much faster from neighbouring cities to defend an attacked city. It can also be used to explore safely, defend against barbarians and just hinder the enemy to expand, be stationed in strategic bottlenecks and be used as quick resupply in case you really need to rush a defence into a city. All that for the same cost as your standard spearman.
A 2-2-1 unit would probably be useless once Legions (3-2-1?) are availible.
On the other hand, your cossack gives you only 30 percent more defense for a costly attack unit at a much later period of time.
And I even think that the Impi measure up pretty well against the war chariot (Egyption, 2-1-2, as good as any horseman) and is certainly cooler than the Jaguar warrior (Aztec, 1-1-2).
Too bad I don't like the Zulus otherwise.
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Buck Birdseed
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Khoon Ki Pyasi Dayan (1988)
Nov 2000 time: 05:15
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Not exactly good for a peaceful expansionist, are they? 
I have probably been one of the most vocal proponents of the Zulus as an included civilisation, and I hate to say so but that description was a little lacklustre. No age regiments? No Rourke's Drift? A completely inaccurate description of the Mfecane, which usually is used as a name for the indirect conflicts that resulted from Shaka's displacement of neighbouring tribes, and no mention of everyone's favourite Mfecane-related statistic, 1 000 000 dead? More description of Shaka's decline and fall than of his rise and rule? No mention of the blackest day in Zulu history, the Battle of Blood River? Very limited mention of Shaka's most famous achievment, his tactical reorganisation, and only as an afterthought in the unit description. Instead we get a load of nonsense where the focus seems to be Shaka's madness, the apparent untrustworthiness of his successors, and how easily Zulu rebellions were put down. Have you got something against them, Dan? I remember that when doing them in a History of Southern Africa course a few years ago, they were by far the most interesting bit, and kept the entire class enthralled (unlike the rest of the course, which was mostly colonial/post-colonial). This certainly does not do that for me.
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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quote: Originally posted by Gangerolf
I don't get it why Zimbabwe is the Zulu capital.
The city of [Great] Zimbabwe didn't have anything to do with the Zulus, did it? |
Yeah, and the Iroqois didn't have a city called Salamanca. I think it's primarily because the Great Zimbabwe is a really cool African place, and the Zulu represent all Africa much in the same way the Iroqois represent all the North American tribes.
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Green Giant
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The Zulu UU is rather lame in my opinion. Defending units are stationary a lot of the time. What use is an extra movement point? Half the reason for the UU is to get the "golden age" by winning a battle with your UU. To get a win with the Impi I would have to wait for the CPU to initiate combat with me, not the other way around.
I plan on rolling over the Zulu's consistently. While their Impis, with the weak attack rating, are dashing themselves against my defensive units, I will be investing in culture and annihlate them. Too easy.
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