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DaGreat1
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Houston
Feb 2000 time: 05:12
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I am working on scenerios where I would like to have pollution effect the local areas profucing it but not to have global warming harm other players. The reason is that I do not want the mismanagement of other players to disrupt game plans of non-polluters.
So far all I can see is that I can either tuen pollution on or off...but I want it to be on locally and off globally.
Is there any solution such as increasing the amount of skulls to a really high number to make global warming unreachable and still have local pollution?
Any help would be appreciated.
Thanks,
AA_DeadMAN (AKA DaGreat1)
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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As far as I know it is possible to prevent global warming by having a certain number of Solar Plants and/or Mass Transits in some of the cities.
I read that ones in a scenario building guide but I have never tested it by now.
Skulls will still appear but it wont make the pols melt.
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DaGreat1
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Houston
Feb 2000 time: 05:12
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That may be true but, the global warming starts happening long before solar plants are available.
I need to be able to eliminate global warming in the middle ages because of 2x production.
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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Make solar plants availible early on. Change their name, icon, ect... to make them medieval. Or put them into some cities from the start and make them unbuildable then.
If you need to change their prerequisit to nothing so you can build them right in the beginning.
I'm sorry but I don't think there is another way to do this.
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DaGreat1
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Houston
Feb 2000 time: 05:12
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OK, I guess I will have to just eliminate pollution allthogher. I jut wish there was a way to punish polluters without punishing everyone!
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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Remember, polution will appear anyway. You can only make it not have an effect on the score you get.
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DaGreat1
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Houston
Feb 2000 time: 05:12
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In the standard WWII scenerio Pollution is not a factor and will not even appear!
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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Oops! Sorry, one never stops to learn...
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:12
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So don't have nukes in the game!
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:12
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So don't have nukes in the game!
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:12
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So don't have nukes!
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:12
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Oh for heaven's sake! *£$%!?! server!!!
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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