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Sabre2th
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quote: Originally posted by Rasbelin
As far as I can see, airbases are infrastructure. Right?
Well the answer is then simple; the Workers build all
the infrastructure and the Settlers provide you with
new cities. |
The question is whether or not airbases will still be the same as in civ2. Since air units now function differently, it may be different.
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Haphazard
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I guess Dan just missed out the airbase. I think it'll be in...
Also, I guess you won't be able to put cannons in armies. What are they going to do in a normal attack? It'd be messy rules.
The 'army unit' ie the flag guy, is just a indication that there is a army there. The army on screenshot of the week consists of only 3 Knights. HTH
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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I think the question of how bombardment units (catapult, cannon, etc.) function in an army is a very good one. Since their official attack/defense rating is 0/0, they would add nothing to the overall army strength. And I doubt they implemented any sort of CTP like system where the ranged units fire first. At least, I sure hope not!
One possible answer is that there is no point in putting bombardment units in an army. Another possible answer is that when the army attacks, the bombardment units execute a bombardment attack first, then the rest of the units attack. I would love to get some clarificatoin on this!
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Crouchback
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I have this terrible feeling that Civ 3 is going to be like SMAC where there was no indication of how many of your own troops are on a tile until they're clicked on. There is a clip from the trailer vid that seems to show only one spearman until they're right clicked on and then options for several units appear. All of which is going to be a real test of memory!
David
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Haphazard
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For number 3 read definite. As Dan said somewhere, probably on the topic discussing last weeks screenshot of the week, armies move at the rate of the slowest unit. Therefore different ones in the army.
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