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Faceless Clock is offline Faceless Clock
Settler

Feb 2000
time: 05:12
Red face  Old Post 25-02-2000 05:15
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Problem with changing city improvments Support Apolyton, buy Alpha Centauri

I've just began working on a mod for Civ II. I've got a few techs in, but when i try to change the City Improvments, the game crashs. I'm tring to change the temple to the AI theater. I've got the spacing done so it lines up correctly ,and i've got it pointing to the correct technology to research, and it seems that everything is in order. However, when i start the game, i get this error message.

Error "City KeyNotFound(City) (Bad RULES.txt)" in module "" data: 4 0
'AI Theater 4, 1, Bai,'

Most Recent DOS error: 0

Anyone know what to do about this? I would love the help.

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:12
Talking  Old Post 25-02-2000 05:28 Visit Xin Yu's homepage!
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#2 Report this post to a moderator
Get a bigger avatar today!

You sure you left the comma after 'AI theater'? That is the problem, I'm afraid.

Faceless Clock is offline Faceless Clock
Settler

Feb 2000
time: 05:12
Post  Old Post 25-02-2000 07:06
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Support Apolyton, buy Civilization 2

Yea i have a comma after AI Theater, still dosen't work...

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Question  Old Post 25-02-2000 07:26 Visit Cam's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

"Bai"? You haven't been changing the codes for the advances have you? You can't change them.

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:12
Post  Old Post 25-02-2000 23:57
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Support Apolyton, buy Galactic Civilizations

That's right. The biggest problems you can possibly hit in scen building or modpak making is in mucking around with the RULES.txt, especially with the advances.

First off, you MUST NOT change the three-letter codes for each civad. Doing that will cause the game to detect something wrong, and end.

Secondly, you MUST NOT change certain techs in the tree, no matter what. Doing so will cause the game to crash, without even notifying you of what is actually wrong.

Check out the developers' tips at sleague.apolyton.net - I got over the big "badcivad" bump with help from a thread I found there. Someone had the patience to go through every last civad (all 107 of them) and work which ones screw up your game if changed. Go there! Multiply! Be happy!

------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.

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