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player1
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Belgrade, YU
Sep 2001 time: 06:15
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quote: Originally posted by Cube
Well I have never seen the AI Use special units like clerics, eco-rangers, ecoterrorist, or corporate branches, so I decided to go into strategies and give goals like create park, franchise, convert ETC....... values over 600000 for economic(corporate Branches) and Ecotopian(ecorangers, ecoterrorist, and clerics) civs. Well then I started a new game and gave ecotopian civs everything up to future advance 5 and 2 or 3 size 60 + cities with almost all the buildings and some ecorangers and I gave myself some pollution heavy size 60 + cities and 15 to 20 turns later they used their ecoranger on a size one city.
I also changed the goal create park so that it has target owners of hot enemy cold enemy neutral and no contact since it seems to make sense that they would use the ecoranger on any city as long as it's polluting heavily.
Is their any way to make this goal only work for polluting cities becuase they used their ecoranger on a size 1 city with no polution instead of my cities which had 1000 + pollution.
here's the file: |
One think about Corp. Branches & Franchising:
IT DOSN'T WORK.
The only think you get is one little icon on enemies cities.
You don't get ANY befefit, nor enemy losses anything.
(Still clerics work very well)
I also noticed that enemy dosn't expell anytnig, Lawyer doesn't sue anything, & AI's corp. Branch doesn't do anything.
I think is not good to make parks with neutral or cold enemy since
park is considered to be declaration of war & atrocity, so if AI wants peace
he would send eco-rangers anyway which isn't good. It is weapon of war not cold war weapon like pirating or stealing techs.
Still I succeded to add some additional goals in goals.txt:
code:
GOAL_ADVERTISING {
AvoidWatchfulCity
SquadClass:Special
TargetType:City
TargetOwner:HotEnemy
Execute ORDER_ADVERTISE
ThreatBonus 100
EnemyValueBonus 100
AlliedValueBonus 0
PowerBonus 0
DistanceToHomeBonus 0
DistanceToEnemyBonus 0
ChokePointBonus 100
UnexploredBonus -999999
ObsoleteArmyBonus 0
TreaspassingArmyBonus 0
ThreatenType:SpecialAttackCity
ThreatenBonus 5000
ForceMatch:Special
}
GOAL_INCITE_UPRISING {
AvoidWatchfulCity
SquadClass:Special
TargetType:City
TargetOwner:HotEnemy
Execute ORDER_INCITE_UPRISING
ThreatBonus -50
EnemyValueBonus 100
AlliedValueBonus 100
PowerBonus 0
DistanceToHomeBonus 0
DistanceToEnemyBonus 0
ChokePointBonus 100
UnexploredBonus -999999
ObsoleteArmyBonus 0
TreaspassingArmyBonus 0
ThreatenType:SpecialAttackCity
ThreatenBonus 5000
ForceMatch:Special
}
GOAL_POISON_CITY {
AvoidWatchfulCity
SquadClass:Special
TargetType:City
TargetOwner:HotEnemy
Execute ORDER_PLAGUE
ThreatBonus -50
EnemyValueBonus 100
AlliedValueBonus 0
PowerBonus 0
DistanceToHomeBonus 0
DistanceToEnemyBonus 0
ChokePointBonus 0
UnexploredBonus -999999
ObsoleteArmyBonus 0
TreaspassingArmyBonus 0
ThreatenType estroyCity
ThreatenBonus 5000
ForceMatch:Special
}
These are advertising for corp. branch, Incite Uprisiong of Abolionist
and Plague city for Infector.
this is part of strategies.txt for goals of special units which I use:
code:
...
GoalElement { Goal GOAL_ENSLAVE_SETTLER Priority 420000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_SLAVE_RAID Priority 400000 MaxEval 5 MaxExec 3 }
...
GoalElement { Goal GOAL_CONVERT_CITY Priority 400000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_BIOTERROR_CITY Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_NANOATTACK_CITY Priority 450000 MaxEval 5 MaxExec 3 }
...
GoalElement { Goal GOAL_EXPEL Priority 9000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_PILLAGE Priority 393000 MaxEval 10 MaxExec 5 }
GoalElement { Goal GOAL_PIRATE Priority 393000 MaxEval 10 MaxExec 5 }
GoalElement { Goal GOAL_COUNTER_STEALTH Priority 390000 MaxEval 0 MaxExec 0.1 PerCity }
GoalElement { Goal GOAL_GOODY_HUT Priority 7800 MaxEval 10 MaxExec 3 }
GoalElement { Goal GOAL_PLANT_NUKE Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_CREATE_PARK Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_SOOTHSAY Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_ESTABLISH_EMBASSY Priority 450000 MaxEval 10 MaxExec 3 }
GoalElement { Goal GOAL_FRANCHISING Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_STEAL_TECHNOLOGY Priority 440000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_INVESTIGATE_CITY Priority 0 MaxEval 0 MaxExec 0 }
GoalElement { Goal GOAL_INCITE_REVOLUTION Priority 460000 MaxEval 2 MaxExec 1 }
GoalElement { Goal GOAL_INJOIN Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_ASSASSINATE Priority 440000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_UNDERGROUND_RAILWAY Priority 450000 MaxEval 5 MaxExec 2 }
GoalElement { Goal GOAL_NUKE_CITY Priority 450000 MaxEval 10 MaxExec 5 }
GoalElement { Goal GOAL_WANDER Priority 1 MaxEval 0 MaxExec 1 }
GoalElement { Goal GOAL_SALLY Priority 0 MaxEval 0 MaxExec 1 }
GoalElement { Goal GOAL_REFORM Priority 450000 MaxEval 1 MaxExec 0.5 PerCity}
GoalElement { Goal GOAL_SUE_FRANCHISE Priority 450000 MaxEval 1 MaxExec 0.5 PerCity}
GoalElement { Goal GOAL_RETREAT Priority -300000 MaxEval 1 MaxExec 1 PerCity}
GoalElement { Goal GOAL_DESTROY_ENDGAME Priority 450000 MaxEval 20 MaxExec 5 }
GoalElement { Goal GOAL_PROTECT_ENDGAME Priority 460000 MaxEval 30 MaxExec 15 }
GoalElement { Goal GOAL_ADVERTISING Priority 450000 MaxEval 5 MaxExec 3 }
GoalElement { Goal GOAL_INCITE_UPRISING Priority 460000 MaxEval 2 MaxExec 1 }
GoalElement { Goal GOAL_POISON_CITY Priority 460000 MaxEval 2 MaxExec 1 }
Notice new goals at the end of the list.
Some other goals have changed pririties a little, like assasinate wich is lower for 10000 (so eco-terr. will use Nano-terror attack if having money), investigae city put to 0 (AI already now how many units you have), incite rev. have a little higher pririties but lower MaxExec & MaxEval
numbers (so it will give chance to other spy goals if haveing many spies).
Still I don't now how to make AI expell units & sue them with lawyers.
Here are my goals.txt & strategies.txt files (they won't work on their own but you can use them for comparation)
Attachment: strategies.txt
This has been downloaded 8 time(s).
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