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Crouchback
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Irrigation
Basic Mine
Road/railroad
Fortress
(Colonies)
Has anyone seen a screenshot with anything more than those four types? There don't seem to be any advanced mines, farms or airstrips. Which surely means workers pretty become redundant post railroads, except as mobile population points and to repair enemy damage?
David
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old dog
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Well, do we know yet whether the more radical land transforming (formerly limited to engineers) is still in? Also, there's always the turning of swamps and jungle into more productive land. And cleaning up polution.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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u cant take out the farm, it would be too easy to double food prod.
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TVA22
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I too loved tile improvements!!!
I dunno, maybe I was strange, but my fav. part of civ games was improving my infrastucture. I hated building things in my cities, because the city improvements are so intangable. But building roads and irrigation and mines etc etc was something you could actually see, which was great fun for me.
I was never much of a warmonger though, that got just as tedious for me as you all say infrastructure is for you. Personally, I just liked all the micromanagement. No governors for me!!
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Crouchback
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Thing is it was the increase in food production through farming developments that allowed for cities and nations. But I always liked the feeling that my civilization had taken control of the landscape, made the land ours. How boring to have the same map throughout the whole game, marred by that awful irrigation, pockmarked by self-effacing mines everywhere, and tied down by roads on every tile (why are they there?).
David
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