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Alfonsus72
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Even considering that border is based in cities culture value (not global), the idea of having 1,2 or more cities aimed to develop, commerce and science, while your "minor cities" are building the cannon fodder to fed your war effort, is an old strategy for Civ2 warmonger-style players.
Now, with the rules of Civ3, this strategy becomes critical for those who want to play as conquerors, cause you need a "mainland" of cities to generate some "culture".
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kaminwx
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Cedar Rapids, IA, USA
Mar 2001 time: 05:15
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I don't know if I like the idea of borders being determined only by culture. Real world borders are made when countries claim land. When a piece of land is in dispute, military conflict often ensues. That is the way I'd like civ3 to work. If I have my eye on a land square, I want to be able to take it from another civ by military force, or I'd like to be able to negotiate for it. Culture dependent borders just sound way too limiting and unrealistic. Being able to suck neighboring cities into your civilization via culture sounds unrealitic, as well.
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RedWhiteArcher
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Agree 100%.
There are many people here that don't know if the culture and national borders are the same and if not if they can move the national borders.
Because if they are its WAY unrealistic in the middle till modern ages.
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The Templar
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People's Republic of the East Village
Oct 2001 time: 00:15
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quote: Originally posted by kaminwx
I don't know if I like the idea of borders being determined only by culture. Real world borders are made when countries claim land. When a piece of land is in dispute, military conflict often ensues. That is the way I'd like civ3 to work. If I have my eye on a land square, I want to be able to take it from another civ by military force, or I'd like to be able to negotiate for it. Culture dependent borders just sound way too limiting and unrealistic. Being able to suck neighboring cities into your civilization via culture sounds unrealitic, as well. |
In the real world though, the stability of these borders often depends on culture. Look at the mess known as Africa. Sure the Euros drew up borders as they left. But these borders got drawn up based on colonial occupation, not on ethnic or tribal identification. This lead to some fairly bloody conflicts (read Franz Fannon's Wretched of the Earth for some insights here) where set borders meant Jack to the people forced to live under them - they had no cututral reality so they had to be enforced by military might.
Consider also the "Prague Spring". Arguably, this could be read as the Czechs wanting to go western because of stronger culture and so the Soviets had to suppress this possible cultural revolt by rolling in the tanks.
Also think of this. If Bush suddenly signed Montana off to the Canadians, do you really think all of the libertarian, gun-toting, rednecks in Montana are suddenly going to say "thank God - we have Canadian health care now!" Nope, the people of Montana would not take too kindly to such a switch
My point is, treaties determine borders, but culture makes them stable. I think that is what cultural takeove is supposed to represent. Besides, didn't Firaxis say that the amount of garrison in a city effected the ease of cultural takeover? Well there you go, a Prague Spring-like case.
Last edited by The Templar on 21-10-2001 at 02:14
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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Excelent points, Templar!
Now, if I have been reading the notes correctly, a city generates culture (much like it generates food or production), and just as when food fills the box, the population expands, and when production fills the box, something is produced, when culture fills the box, the city's borders expand. I would imagine the box gets larger as the borders get larger, as well.
Now, theoretically (if I understand it right) a city sitting all alone in the wilderness could potentially expand it's borders infinately. If you have your lone city on the continent of Allbyourself, no other civs having cities, in time, your borders would extend to the end of the continent, just with the one city.
Now, when that border hits the border of another civ's city, the border will extend at the expense of the other city's border. However, when the other civ's city hits it's cultural point, their borders will extend back into your territory, and the cultural tug of war will continue ad infinitum.
If, however, one city's cultural production exceeds the other's signifigantly, and the borders manage to extend to the opposing city itself, that city would convert to the more culturally advanced civilization.
Now, if there are two cities competing for land, and one of them establishes a new city closer to the other city, within it's cultural borders, that new city wouldn't be in as great danger as you might think. The new city may not produce much culture, being new, but it is within the cultural borders of the old city, meaning that though it may engage in a bit of the tug of war with the opposing city, the founding city would be a greater factor in this tug... until the new city develops it's own culture. Rushbuild a wonder in this new city, and the opposing city is now in very real danger of being assimilated, though I imagine many of the local citizens wouldn't think of it as "Danger."
Imagine, for example, the combination of Austria and Germany during World War II. Many of the Austrians themselves aplauded the move, and actively worked toward it. There were others who opposed it, and likely fled the country when the issue was decided. Anybody ever seen "The Sound of Music?" (I wonder of a population drop - and/or culture drop would occur in the newly converted city? It would make a lot of sense.)
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